Extended rendering output options | Feature Highlight | Unreal Engine

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The Extended rendering output options in Unreal Engine 4.22 have been enhanced in several ways, providing you with new workflows, productivity gains, and better performance.
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Im tired searching the web and the documentation trying to find how to isolate shadows in the render output. It´s sad that Epic shows features but don´t truly explain how to use them.

LuccasSchmigel
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tutorial or in depth examples of these features please :)

tbarsnessvfx
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Can you export the render outputs into 1 single OpenEXR file? This might be a cool feature for still renders.

MetalGearMk
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1:00 Also an awesome addition for #projection #mappers arround the globe :-D "render different viewports to multiple displays from a single instance of #Unreal Engine"

pixelasm
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Hello
Thanks for your support and your time
i need your help about shadow catch in render . i mean render alpha without ground plan but shadow is render with object in un real engine

AboghnimaCGI
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Is there any tutorial on how to set up this shadow passes? I've being trying and reading the doc with no luck

maxmax
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are there any tutorials coming out using these new features? I'm interested in using Unreal for animation films but know little about Unreal are there any courses or tutorials a newbie can learn from please point me in the right direction

noneprivate
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Is it possible to render the final composite in UE4? I only seem to be able to output elements rather than the comp. Thanks!

jasonmcdonald
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So where can i take/buy a course on UE4?
I'm a architect/product designer and I was hesitant to use UE because you couldn't composite and that kind of things but now that basically you can do anything you may do with traditional methods i'll do the switch. so where?

sergiosierra
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Where was the car asset imported from?

thedannybseries
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can you tell me what exr is and how to use it???

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How to use screen percentage for video exporting? Can anyone help me with that?

arnd
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This is cool and everything but who’s to say that everyone’s gpu can handle this type of rendering. I wish they showed system requirements for best performance in regards to the tasks you intend to run.

BeyondEllisBeck
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Why does the voice over guy sounds like the guy from autodesk??

hannanhanid