Is Radeon Super Resolution (RSR) Worth Using?

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00:00 Start
00:39 Introduction and test setup
03:57 Horizon Zero Dawn Image Comparisons
11:52 Guardians of the Galaxy Image Comparisons
18:04 F1 2021 Image Comparisons
21:46 Performance Benchmarks
23:02 Closing Thoughts

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#RSR #AMD #SuperResolution
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Will you be enabling RSR - or are you not that impressed with the image quality? let us know your thoughts...

KitGuruTech
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RSR just turned my 6800 XT into a 7000 series GPU. I'm now gaming at 4k high refresh for pretty much every game. AMD gets a thumbs up in my book.

Lionheartx
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RSR can be enabled on a per game basis from the driver which is cool too for games not supporting FSR. Every few months they've done something in software or hardware like SAM, FSR, RSR to improve performance on my 5700 xt. Long may it continue whilst prices rise for everything.

fracturedlife
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Features AMD introduced since RDNA1 was introduced in July 2019 (~3 years ago):
- Radeon Image Sharpening - DX9 - DX10 - DX11
- Anti-Lag - DX9 - DX10 - DX11
- Radeon Boost - DX11
- FSR 1.0
- SAM (Resizable Bar)
- AMD Smartshift (for laptops)
- minimal driver installation
- driver Auto Overclock / Auto Underclock / Auto VRAM Overclock (also known as "RAGE" mode for the RDNA2 launch - this feature is garbage IMO)
- Ryzen CPU overclock/underclock in drivers, instead of relying on Ryzen Master (way, way too iffy though, so meh)

What AMD further polished in the meantime:
- Radeon Image Sharpening - enabled for DX12 - Vulkan
- Anti-Lag - enabled for DX12 (not sure about Vulkan?)
- Radeon Boost - enabled for DX12 and on RDNA2 (DX12U capable), it now uses Variable Rate Shading instead of Dynamic Resolution
- SAM support on RDNA1
- RSR (driver FSR 1.0 injection)
- FSR 2.0
- Radeon Chill was tunned a bit, I think?
- Removed and re-added (?): FRTC - framerate target control - kinda some thing as Chill, but only as a frame cap and not trying to dynamically control GPU clocks/TDP like Chill does

That's a great list of features IMO.

raresmacovei
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Been testing this like crazy since yesterday afternoon and it seems to actually do what it claims to do! with a 6800XT on a 3900X I was able to render Cyberpunk at 1440p and RSR upscale it to 4K. With a bit of juggling settings around, dropping a few of the ultra down to high (the ones that show no real difference between the two) I was able to manage a capped 60fps with all of the raytracing turned on. This came in at around 70% GPU load, 55°C. That's quite impressive for RDNA2, which up until the recent 1.5 patch has run Cyberpunk like an absolute pig. I'm well happy with that.

There IS an annoying downside to using RSR though, it often buggers up all of your window placements, like Steam, GOG etc. Still trying to figure that one out.

Duvoncho
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I still haven't seen any videos or articles that have noted that you can turn on FSR AND RSR in games that support FSR. This means you can boost your frame rate even further then just using only one of these technologies. Its kind of like Turbo Charging your Super Charger on an engine. You are Boosting your Boost.

Thor
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It's so sad that AMD didn't give this feature to old cards. Hopefully GPU prices goes down soon.

Caveman
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Most of the improvement seen with dlss in HZD is from it replacing the game's aa with it's own implementation, using a better aa option with rsr gets a better result on bushes than fsr does because fsr in HZD is locked to the game's taa option which causes most of that shimmering

VeritronX
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Gigabyte OC'd RX5700XT rev 2 owner here, using RSR alone I just seen my same average FPS @1080 low-medium settings become the average @4k in the games I've tested. The testing done in this video does not give a true comparison based on user experience. I can even play the online competitive games I play in 4k without having to dial things down to maximize FPS.

RoCkShaDoWWaLkEr
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RSR looks more crisp and vibrant to me... wonder what it will look like at 1440p using 1080p

JamesSmith-nukl
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In game FSR implementations will always be at the engine level (negative LOD bias levels to "sharpen textures for example, with selective high resolution edge creation), while RSR is at the driver level (maybe it creates a high res edge?...not sure). It honestly does an OUTSTANDING job(minus issues with TAA and shimmering). Far better in a lot of games than me using regular 1440p upscaling with RIS. And it also uses RIS at one point so i dont have to enable both of them (it actually wont let you anyways) and tinker to get the sharpness right (its all ready done!). This is definitely something that will only improve their customer base. I also dont get why they didnt release this for older GFX cards.

vidfreak
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Too sad we rx570 users are not part of the plan 😭

YunjiRyzen
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this makes me glad i upgraded to a rx 6500 xt RSR will add more life to this $270 budget gpu.

you can RSR at 900p and get higher quality graphics and fps.

hvdiv
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Some tips. If you think going from 1920x1080 to 1600x900(20 extra fps) is too much. You can also do a custom resolution 1664x936(15 extra fps) which give you better look !

Boyardee_my
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I've always found upscale tech is best suited for FPS and really fast paced games. Higher frame rate for games that actually need it is a pretty good tradeoff for slightly lower render quality

PCPAyLOAD
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I was pretty excited when I saw the news for this, then I realize my 570 wasn't supported I fail to understand why since FSR works on Polaris and the 400/500 series would've benefit greatly from this. Pretty sad tbh.

matrix
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I've been playing around with it, and while it's definitely janky to start - I'm not a fan of using a gimmick to enable it - it certainly is giving great results. I'm using a RX 6800 and am getting between a 20%-30% uplift in FPS with very little noticeable hit to quality. I am getting occasional stuttering, but a little glitchiness is to be expected. Overall, a very welcome addition.

festivus
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FSR and RSR and AMD drivers are open source so we'll have it in Proton GE and it will run on older cards that is the way of our drivers and the kernal that has AMD tech baked in. I had been using FSR 1 on Vega 8 for years now. This limitation is on Windows, Open drivers mean it not the case for us. Epic's and Nvidia API's both need to be on Windows or over Priced Nvidia Hardware. RSR might need a higher GPU overhead. When they open the code to public we will find out why it only of newer hardware. Because I would love to use it on my Vega to get better FPS even at 1080p.

DJgregBrown
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Waiting for RSR to work on my Rx 470 ;)

kkrolik
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Honestly I'm just more concerned about how much FPS you get back. In real time motion. You might not notice the visual difference but 20 to 40 more FPS is definitely noticeable.

NBWDOUGHBOY