Unity: Singleton Programming Pattern Explained for Beginners! #unity #gamedev #shorts #beginner

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The Singleton Pattern Explained for Beginning Unity Game Developers!
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Singleton Pattern → Allows you to easily access the class from anywhere.

Do note: Don't over do this pattern as it makes you lazy, and the code becomes spagethi. Only use it for a few classes, such as a save manager.

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Great and quick tutorial video!

I'd upgrade that and add that you should make the instance private and make all your functions static. Then on every function, check if instance is not null before performing the action. That way your code is much clearer and more readable.

Example for this video:
private SingletonSaveExample _instance;

// Same awake

public *static* void SaveGame(){
if(_instance == null) return;

// Use insurance functions easily with
}


Then on other scripts you can so without referencing Instance

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