MAKE YOUR SCENES LOOK GOOD! | Godot

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Grab the Environment here:

Assets used:

If you want to know more about lighting, I recommend this video:

Chapters:
0:00 Intro
0:32 Lighting
1:03 The WorldEnvironment Node
1:27 Adding a sky
1:43 Tonemapping
2:32 Kill Blue Tint + Fake Bounce Lighting
3:32 SSAO + Bloom (Optional)
4:20 Fixing Procedural Sky
6:16 Setting up scene shot
6:40 Adding back the SSAO
8:39 Color Correction
10:06 Outro
10:21 Comparison
10:40 Outro again because I'm dumb
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Godot needs more artists like you. It's cool to have all these features, but it needs creative people to acually show them off properly.

thomasmaier
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Very good, I will come back to reference this when I am ready with more complex scenes.

bit-sized
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Your channel is a gold mine. I hope you keep making videos, thanks for all this knowledge

HeraldOD
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Thank you for this video; the rendering obtained is really much better and looks much more professional than at the beginning of the video🙂

MikaelL
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The tweaked skybox colours look way better than the default. The default dark blue is way too harsh!

BlazertronGames
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Thank you so much for taking the time to teach us this stuff! Bless you

boerbol
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Dont mind me. Just adding this video to my "tutorial stash" playlist.

hipxel
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What a change! This will be very usefull once i start with 3D in the future, great tips.

Nayckron
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This really helped! It made me wanna work on my 3d game again because i was getting bored of looking at the trash game.

skibbl_dev
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Great Video! and very helpful actually.

titangamezhere
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I think I must have a blind spot for style, as I thought the scene looked great at the start with a nice retro look.

steve
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ty for the help, My games quality have gone up.

-Name-here-
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As a car is the main part of the scene (focus point) I would rotate this car or the whole scene to make shadows look better, because as for now shadows are in parallel which is not great.

tomtomkowski
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Is Godot good for mobile game development, especially for 3D games? Have you ever exported a game for Android? 🙋‍♂🙋‍♂

gabriel-xhuo
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Great tutorial! One piece of feedback (if you are open to that) that could make your videos a little friendlier is to change your wording so instead of saying "It looks really terrible!" you could simply say something like "It's not the best" or "We can make it look a lot better!"

Keep in mind that a lot of people who go to your tutorials might be complete newbies and the "terrible" might be the best they can do at the time, so I imagine harsh language like that could be discouraging to your target demographic. It also just sounds more approachable/professional.

_Lucary
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Can you make a video on how to recreate the "Sable" game look? It has a very unique art style. Definitely a lot of shader magic involved. I'm so curious to see how it was made but there are no videos about it. That seems like a job for a shader wizard!

TS-bypg
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Thanks, That's very helpful, i wish there is a version for GLES2 (Low end mobile devices only )

zakariaguenna
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It's a shame that Godot does not have a well configured default-WorldEnviroment.
It may sound stupid, but having your scenes look good with little effort is one of these things that can seriously bind first-time hobby devs. It's still one of the main reasons people chose unity over Godot; scenes just don't eminently look as good.

jkr
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noob question, can we apply this as default scene for every new project like blender?

IrvanQadri
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why are the street lights on if its daytime 🤔

knightlunaaire