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Talks and Highlights From cppcon 2016!
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Steve Carroll sits down with Jon Kalb, cppcon chair, to talk about the highlights of cppcon 2016. Then he chats with a number of speakers and gives them a chance to "pitch" their talks. If some pitches grab your attention, you can find links to the full talks below:
- Jon Kalb [0:09] - Highlights of cppcon
- Vincent Reverdy [3:45] - From Numerical Cosmology to Efficient Bit Abstractions for the Standard Library
- Miodrag Milanović [5:09] - The MAME (Multi-Arcade Machine Emulator) story: From C to Modern C++
- Daniel Moth [6:41] - Latest and Greatest from the Visual Studio Family for C++ Developers
- Greg Law [9:05] - GDB - a lot more than you realized
- Kenny Kerr & James McNellis [10:29] - An Introduction to C++ Coroutines, C++ Coroutines: Under the covers, Putting Coroutines to Work with the Windows Runtime, Embracing Standard C++ for the Windows Runtime
- Guy Davidson [14:41] - WG21-SG14 – Making C++ better for games, embedded and financial developers
- Vittorio Romeo [17:02] - Implementing `static` control flow in C++14
- Rob Irving & Jason Turner [18:32] - Rich Code For Tiny Machines: A Simple Commodore 64 Game In C++17, Practical Performance Practices, What We've Learned From the C++ Community
- Michael Wong [21:22] - WG21-SG14 – Making C++ better for games, embedded and financial developers, Towards Heterogeneous Programming in C++, A lock-free concurrency toolkit for deferred reclamation and optimistic speculation
- Jon Kalb [0:09] - Highlights of cppcon
- Vincent Reverdy [3:45] - From Numerical Cosmology to Efficient Bit Abstractions for the Standard Library
- Miodrag Milanović [5:09] - The MAME (Multi-Arcade Machine Emulator) story: From C to Modern C++
- Daniel Moth [6:41] - Latest and Greatest from the Visual Studio Family for C++ Developers
- Greg Law [9:05] - GDB - a lot more than you realized
- Kenny Kerr & James McNellis [10:29] - An Introduction to C++ Coroutines, C++ Coroutines: Under the covers, Putting Coroutines to Work with the Windows Runtime, Embracing Standard C++ for the Windows Runtime
- Guy Davidson [14:41] - WG21-SG14 – Making C++ better for games, embedded and financial developers
- Vittorio Romeo [17:02] - Implementing `static` control flow in C++14
- Rob Irving & Jason Turner [18:32] - Rich Code For Tiny Machines: A Simple Commodore 64 Game In C++17, Practical Performance Practices, What We've Learned From the C++ Community
- Michael Wong [21:22] - WG21-SG14 – Making C++ better for games, embedded and financial developers, Towards Heterogeneous Programming in C++, A lock-free concurrency toolkit for deferred reclamation and optimistic speculation