Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics

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Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics
Cathy Fang;Yang Zhang;Matthew Dworman;Chris Harrison

CHI'20: ACM CHI Conference on Human Factors in Computing Systems
Session: May the VR force be with you

Abstract
Today's virtual reality (VR) systems allow users to explore immersive new worlds and experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even high-end consumer systems use only basic vibration motors. This clearly precludes realistic physical interactions with virtual objects. Larger obstacles, such as walls, railings, and furniture are not simulated at all. In response, we developed Wireality, a self-contained worn system that allows for individual joints on the hands to be accurately arrested in 3D space through the use of retractable wires that can be programmatically locked. This allows for convincing tangible interactions with complex geometries, such as wrapping fingers around a railing. Our approach is lightweight, low-cost, and low-power, criteria important for future, worn consumer uses. In our studies, we further show that our system is fast-acting, spatially-accurate, high-strength, comfortable, and immersive.

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Can this have the same affect if routed through an eyelet attached at the elbow and wrist?

popjamesst