Все публикации

GDC2014 Sturluson

GDC Vault Advanced Visual Effects with DirectX 11 Vertex Shader Tricks New Ways to Use the Vert

Mike Acton Dots and C++

threading game engine design

gdc 2015 star citizen

Technical Artist Bootcamp: Shaders 201: Creating Art with Math

Shaders 101: Foundational Shader Concepts for Tech Artists

Advanced Visual Effects with DirectX 11: Compute-Based GPU Particle Systems