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Basic#032_Graph Mapper-Sine Summation

Basic#031_Double Graph Mapper Shape

Basic#030_Diamond Pattern with ScaleNU

Basic#029_Arch Shape

Basic#028_Array Polar Structure

Basic#026_Increase GridBox

Basic#025_Helix on Torus Surface

Basic#024_Hexagon Wall Pattern

Basic#023_0.001 Shape

Kinetic Sculpture

Basic#022_Point Attract & Gradient

Basic#021_Curve Attract Brick Wall

Basic#020_Wall Pattern

Basic#019_Cube

Basic#018_Making Bottle

Oculus by Calatrava 4/4

Oculus by Calatrava 3/4

Basic#017_Connect Curves

Oculus by Calatrava 1/4

Oculus by Calatrava 2/4

Basic#016_Random Reduce VS Jitter

Basic#015_Extracting the centerline of a pipe

Basic#014_Polar Array

Parabolar

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