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0:38:51
Coding a fireworks effect
0:01:23
Shader Showcase: Megaparsecs
0:51:01
How to texture a procedural object
0:32:19
The Matrix explained!
0:29:08
Torus Knots explained!
0:38:26
Shader Coding: Feathers in the Wind - Part 2
0:39:50
Shader Coding: Feathers in the Wind
0:23:56
Smoothstep: The most useful function
0:01:56
Shader Showcase: Danger Noodle
0:36:36
Playing with Gyroids - Part 2
0:35:36
Playing with Gyroids - Part 1
0:01:52
Shader Showcase: Up in flames
0:24:35
Shader Coding: Making a starfield - Part 2
0:24:26
Shader Coding: Making a starfield - Part 1
0:25:15
Shader Coding: Over the Moon - Part 2
0:37:18
Shader Coding: Over the Moon - Part 1
0:32:24
Writing a ray marcher in Unity
0:00:55
Shader Showcase: Wait.. what? CyberTruck!
0:31:48
Shader Coding: Ray Marching Tips & Tricks
0:36:11
Shader Coding: KIFS Fractals explained!
0:37:38
Shader Coding: Truchet Tiling Explained!
0:38:21
Making a Mandelbrot fractal explorer in Unity - Part 2
0:24:51
ShaderToy FX Coding: Twisted Toroid
0:35:13
Making a rainy window in Unity - Part 2
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