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0:05:46
What's new in the October 2024 GDK
0:02:31
Alumni Voices | What Xbox Game Camp Means to Me
0:11:32
Touch Adaptation Kit (TAK) Editor for Xbox Game Development
0:03:16
Introduction to Community Sift
0:03:55
What's New in Microsoft Game Development: Part 2
0:03:41
What's New in Microsoft Game Development
0:04:23
What's New in the June 2024 GDK
0:09:24
Connecting your Microsoft Azure PlayFab data to Microsoft Fabric
0:14:05
Introduction to Accessibility and Inclusive Design in Gaming
0:05:51
Finding memory leaks by using PIX Timing Captures
0:58:05
Xbox’s Product Inclusion Framework & Inclusive Growth Doorways
0:52:46
Optimizing Game Development Workflows with Visual Studio and AI
0:51:32
Keeping Online Communities Healthy
1:04:52
Minecraft Players at the Center of the Universe of Big Data
0:57:05
All things Azure & OpenAI for Game Development
0:58:15
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR
0:37:39
Simplygon: Can HLOD save your game? Asset optimization for massive open world games
0:07:34
What's New in the March 2024 GDK
0:05:44
The Metrics View in PIX Timing Captures
0:06:33
Analyzing CPU Samples in PIX Timing Captures
0:01:32
Xbox Creators Welcome
0:08:34
Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2
0:05:45
Thread Dependency for PIX
0:06:21
Adding performance instrumentation for PIX APIs
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