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0:15:37
JS to Rust WebAssembly the hard way ... and the easy way
0:10:41
Making a language: Structs as Named Args (and also some recursion)
0:09:56
Structs and GC vs RC ripple effects
0:19:22
6 Programming Languages in 1 Godot Game! Trying out GDExtension!
0:09:55
Making a language: Pretty if/else branching
0:13:54
Godot's GDScript for Programmers: Static Types & Memory Safety
0:09:13
Past the 'Top 10'! - 2023 in Programming Languages
0:07:45
2023 News for the Top 10(-ish) Programming Languages
0:13:24
Running WebAssembly from my hobby compiler!
0:16:48
Fast, Friendly, Functional: Roc language creator Richard Feldman, with co-hosts CodeNextDoor
0:09:35
4x shorter WebGPU access from Wasm, featuring Nelua, Zig, & Rust
0:13:17
Starting my own hobby language (again)
0:12:31
Browserless app runtime in Rust - Demo app in Zig - Wasm/WebGPU
0:09:25
Coding raw WebAssembly Text - Dive into Wat
0:02:30
Programming Languages Festival! - Update: Funding failed. Event now canceled.
0:21:36
Using COBOL to make a video game!
0:17:40
Gleam, a typed language for the Erlang VM - Interview with creator Louis Pilfold
0:16:43
2022 in Programming Languages
0:07:03
Compile WebAssembly on Linux to native Windows using Wasmer & Zig
0:08:52
Int overflow (or not) in C++, Ruby, Zig, Rust, & Pony
0:11:06
Reference Cycles in Rust, C++, and C# (safety part 2)
0:16:11
Memory safety in C++, Zig, & Rust (part 1)
0:24:42
From Turbo Pascal to Delphi to C# to TypeScript, an interview with PL legend Anders Hejlsberg
0:19:50
Carbon got your eye? Using C++ libraries today from Jakt & Nim
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