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0:21:16
What Makes A Terrible Gimmick Boss?
0:19:56
Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design
0:21:18
What Makes A Fun RPG Battlefield?
0:19:07
What's Up With These Sketchy Tutorials?
0:26:50
What Makes A Great In-Game Shop?
0:23:56
How Can You Spice Up A Healing System?
0:19:07
How Do Games Play With Poison?
0:21:17
What Makes A Good Rival Boss?
0:23:14
How Can You Make Backtracking Fun?
0:19:20
What Makes A Good Game Companion?
0:22:21
What Makes A Good Boss Rush?
0:43:44
The Evolution of Mario Kart Items
0:18:01
What Can You Do With A Fire Level?
0:21:12
What Makes A Great Impossible Boss?
0:26:32
What Makes A Good Difficulty Option?
0:16:10
What Makes Good Rhythm Game UX?
0:18:50
What's the Deal with Fast Travel?
0:22:28
What Makes A Great Double Boss Fight?
0:19:06
What Makes A Cool Winter Level?
0:19:46
What's The Point of a Day-Night Cycle in Games?
0:15:07
Good Design, Bad Design Vol. 14 - Great and Terrible Graphic Design in Games
0:21:05
What Makes a Good Cast of Game Villains?
0:19:51
Why Do Games Shift in Tone?
0:19:33
What Makes A Good Secret Boss?
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