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0:17:04
3 Unity Tricks: Gravity Wells, Right Angle Flips, and Moving Platforms
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PlayableBehaviour - C# in Unity's Playable Graph
0:13:47
Unity Playables is Actually a Game-Changer
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AVOID These Programmer Resume Mistakes!
0:15:28
It's EASY to think your code will always be UGLY!
0:17:05
Streamline Your Game - Without Being a Memory EXPERT!
0:18:45
Optimize Game Sounds: Pooling Audio Sources in Unity
0:15:41
6 Code Smells REFACTORED to Patterns!
0:17:48
Get Started with Custom Unity Packages (Step by Step)
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The Unity HACK that the PROS know
0:28:57
How to Implement Blackboard Architecture in Unity C#
0:23:19
How to Code Behaviour Trees in Unity C#
0:20:49
Optimal Goal-First Pathfinding - D* Lite
0:22:43
The #1 Way To Get Better At Programming
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EASY Stats and Modifiers in Unity | Broker Chain Pattern
0:45:16
Better AI in Unity - GOAP (Goal Oriented Action Planning)
0:15:47
Mediator Pattern - Reduce Chaotic Dependencies
0:19:23
Day Night System | Events, Dial, Skyboxes and PostProcessing
0:27:55
Top 3 Problems Solved With Git Commands
0:16:00
Loading Scenes On Demand Has Never Been Easier!
0:16:59
Additive Async Multi-Scene Loading in Unity
0:18:47
Better Save/Load using Data Binding in Unity
0:17:11
UI Toolkit Runtime Data Binding and Logic
0:28:14
Build Procedural UI with Callbacks and Manipulators
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