Все публикации

Godot Engine – 2024 Showreel

Squeezing the CPU. Multi-Threading in Godot – Pedro J. Estébanez – GodotCon 2024

Specializing Godot: Castagne framework for fighting games – Panthavma – GodotCon 2024

cRPG retrospective – Ricard, Roger, Àlex – GodotCon 2024

D-I-WHY: I was too lazy to read documentation, so I made my own dialogue tool – Snek – GodotCon 2024

How to quick start a Godot Engine game on AWS – Frédéric, Ihsen, Nassim – GodotCon 2024

Practical tips for multiplayer game development – Davide Di Staso – GodotCon 2024

C++ for Godot with GDExtension – David Snopek – GodotCon 2024

Coldridge: Making an exploration game, while exploring Godot – Adrien Allard, Rantet – GodotCon 2024

W4's role in the Godot Ecosystem – Juan, Nicola, Fabio - GodotCon 2024

Making physics fun: Our adventure game built on Godot's 2D physics – Stephan Bogner – GodotCon 2024

Making (Non-Game) Software With Godot – Benjamin Oesterle – GodotCon 2024

How to think about workflows when designing tools – Robin-Yann Storm - GodotCon 2024

A practical legal guide to using the engine in third party contracts – René Otto – GodotCon 2024

From Lectures to Serious Games: Enhancing Education with Godot – Tobias Baumeister – GodotCon 2024

Procedural generation workshop – Milan Gruner – GodotCon 2024

Godot Rendering Update – Clay John – GodotCon 2024

I'm an artist, I don't get technology – Renato Meyer – GodotCon 2024

How to contribute to the Godot Engine – George Marques – GodotCon 2024

A post-mortem on Kamaeru : organizing your project from A to Z – A. Condomines –GodotCon 2024

Block Coding: Making Godot Accessible to Learners Everywhere – Endless Foundation – GodotCon 2024

Using SwiftGodot: Godot on iPad– Miguel de Icaza – GodotCon 2024

4 years and 2 many prototypes – Anthony Cossins – GodotCon 2024

A trip from Unity to Godot in enterprise – Dinesh Kumar – GodotCon 2024

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