Все публикации

018 - Frame Buffers and Command Buffers

020 - Swap Chain recreation and window resizing

012 - Selecting a Swap Chain

001- Window Setup with GLFW

009 - Window Surface creation

011 - Querying details of swap chain support

014 - Creating VkImageViews from our VkImages

008 - Create Logical Device and Device Queue

006 - GPU Selection

003 - Adding Extension Support

005 - Message Callback

007 - Queue Families

017 - Render Passes

004 - Adding validation layer support

002 - Create Vulkan Instance

013 - Creating the Swap Chain

000 - Series Intro

019 - Rendering and Presentation

010 - Checking for and enabling the Swapchain extension

015 - Shader Modules

016 - Fixed Functions