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Last batch of FrankenMechs Models for a MW5 MOD

Some Mechwarrior 5 MOD I working on: Pirate FrankenMechs

Pseudo3D time crystals

Simple polygon triangulation

Ghost plasma fog in XOR landscape

Liquid metal texture with some semi-static spiral structures in between

Some nice shape from the inequality: tan(x)*tan(y) greater than sin(x*y)

8bit XOR blue ocean waves

Another warp image effect

Pseudo3D normal map illumination effect

Burning/Dissolving image transition effect

Pseudo3D floating spheres

Asteroid game with minimal physics using GJK algorithm as collision detection

Procedural converging painting of some shadows+colour motif

Procedural converging painting of the Babylon Tower

Image to ASCII flow (some kind of Matrix effect)

Pseudo3D Tubular Perspective on 2D images

Classic 8bit Background Effects (Lava, Waterfall, XOR Munching Squares, etc)

Pseudo3D 8bit tunnel effect created by logical operators insanity

8bit Logical Mandala Overflow in an XOR munching square landscape

Coloured Metaballs/Meta-diamonds with Marching Squares Algorithm

Static pseudo Metaball Plasma Field

This pseudo3D Twister is a bit more sensual than the others you saw

Simple pseudo3D Twister effect on a vertical bar

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