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0:08:22
Last batch of FrankenMechs Models for a MW5 MOD
0:07:26
Some Mechwarrior 5 MOD I working on: Pirate FrankenMechs
0:01:23
Pseudo3D time crystals
0:02:18
Simple polygon triangulation
0:01:21
Ghost plasma fog in XOR landscape
0:01:42
Liquid metal texture with some semi-static spiral structures in between
0:00:37
Some nice shape from the inequality: tan(x)*tan(y) greater than sin(x*y)
0:01:06
8bit XOR blue ocean waves
0:00:30
Another warp image effect
0:01:32
Pseudo3D normal map illumination effect
0:03:34
Burning/Dissolving image transition effect
0:00:39
Pseudo3D floating spheres
0:02:56
Asteroid game with minimal physics using GJK algorithm as collision detection
0:00:37
Procedural converging painting of some shadows+colour motif
0:00:58
Procedural converging painting of the Babylon Tower
0:00:26
Image to ASCII flow (some kind of Matrix effect)
0:00:39
Pseudo3D Tubular Perspective on 2D images
0:01:08
Classic 8bit Background Effects (Lava, Waterfall, XOR Munching Squares, etc)
0:02:38
Pseudo3D 8bit tunnel effect created by logical operators insanity
0:02:54
8bit Logical Mandala Overflow in an XOR munching square landscape
0:02:21
Coloured Metaballs/Meta-diamonds with Marching Squares Algorithm
0:00:54
Static pseudo Metaball Plasma Field
0:01:49
This pseudo3D Twister is a bit more sensual than the others you saw
0:00:24
Simple pseudo3D Twister effect on a vertical bar
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