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0:27:15
How Super Mario RPG CHANGED Mario Forever
0:10:57
Designing a double boss battle | Even Heroes Die Devlog #11
0:09:08
Builds, Boons, and Synergies | Even Heroes Die Devlog #9
0:11:30
Tunic is more than just a Zelda clone
0:10:23
Designing a good boss fight | Even Heroes Die Devlog #8
0:08:53
What makes a game addicting? | Steamworld Dig 2's Masterful Game Loop
0:09:27
The Magic of Wuppo, Steam's Most Underrated Gem
0:11:27
One Year of Game Development & What I've Learned | Even Heroes Die Devlog 7.5
0:08:02
Astalon: Tears of the Earth Review | A Retro Metroidvania with a Twist
0:06:41
Swimming, diving, changing water levels | Even Heroes Die Devlog #7
0:11:37
Unsighted is a Fantastic, Misunderstood Gem
0:10:19
Skyward Sword is BORING
0:06:46
Adding game juice & sound effects | Even Heroes Die Devlog #5
0:07:08
Why I replay video games
0:08:49
Ori and the Will of the Wisps is a perfect sequel
0:03:24
A Short Hike | A Short Review
0:08:02
Guacamelee 2 | The Backtracking is Optional
0:06:03
I made a hub world | Even Heroes Die Devlog #4
0:10:58
Why Ori is a Metroidvania Masterpiece
0:25:47
GameMaker Studio 2 Crash Course
0:07:54
Making my procedurally generated levels more interesting | Even Heroes Die Devlog #3
0:09:03
What will the next 2D Mario be like?
0:09:35
3D Mario's Future is Brighter than Ever | Bowser's Fury
0:05:31
Adding procedurally generated puzzles and more enemies | Even Heroes Die Devlog #2
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