Все публикации

How Super Mario RPG CHANGED Mario Forever

Designing a double boss battle | Even Heroes Die Devlog #11

Builds, Boons, and Synergies | Even Heroes Die Devlog #9

Tunic is more than just a Zelda clone

Designing a good boss fight | Even Heroes Die Devlog #8

What makes a game addicting? | Steamworld Dig 2's Masterful Game Loop

The Magic of Wuppo, Steam's Most Underrated Gem

One Year of Game Development & What I've Learned | Even Heroes Die Devlog 7.5

Astalon: Tears of the Earth Review | A Retro Metroidvania with a Twist

Swimming, diving, changing water levels | Even Heroes Die Devlog #7

Unsighted is a Fantastic, Misunderstood Gem

Skyward Sword is BORING

Adding game juice & sound effects | Even Heroes Die Devlog #5

Why I replay video games

Ori and the Will of the Wisps is a perfect sequel

A Short Hike | A Short Review

Guacamelee 2 | The Backtracking is Optional

I made a hub world | Even Heroes Die Devlog #4

Why Ori is a Metroidvania Masterpiece

GameMaker Studio 2 Crash Course

Making my procedurally generated levels more interesting | Even Heroes Die Devlog #3

What will the next 2D Mario be like?

3D Mario's Future is Brighter than Ever | Bowser's Fury

Adding procedurally generated puzzles and more enemies | Even Heroes Die Devlog #2