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0:07:31
Math Formula Add-on v2.0.0 (Blender 4.0+)
0:07:49
TQFT's and Frobenius Algebras (#SoME3)
0:32:30
Solving ODE's with geometry nodes (Blender 3.5 simulation branch)
0:15:39
The hidden geometry of SET (#SoME2)
0:03:07
Mathematically correct hanging cables
0:08:00
Math Formula add-on for Blender 3.0 + || v2.0.0-alpha
0:27:34
Geometry Nodes (fields) - Test #2
0:26:58
Geometry Nodes (fields) - Test #1
0:06:07
Math Formula addon v1.2.0 (blender 2.93)
0:08:34
Math formula add-on (blender 2.93)
0:04:00
The bump node
0:05:16
Combining procedural shaders with image textures
0:03:50
Why and how to avoid the color ramp
0:05:53
SDF to Vector Displacement
0:02:19
Racing kings and voronoi
0:09:29
Noise texture explained (blender 2.9)
0:08:05
Color ramp explained (beginner level)
0:16:48
Phong Reflection model in Blender
0:08:24
Value Noise from White Noise
0:07:52
Interpolation and Bilinear Interpolation ft. Map Range
0:05:36
Hexagonal tiling with 9 nodes using the wrap operation (Blender 2.90)
0:02:52
Visualising 3D Voronoi
0:09:24
What is a voronoi texture?
0:03:27
Times Table addon (blender)
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