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My First Unity Game

The most intricate animation of all time

Vertex Color Interpolation: Lines VS Polygon Chains... #backrooms #computergraphics #raytracing #art

pde ray tracing: vertex color interpolation effect on different primitives

Transforming a Ray Casting Engine into a Ray Tracing Engine

PDE Raycaster in 500 lines (palette test)

Desmos: Visualizing Curves for Shader FX in DOOM - Part 3 (Test & Tweak)

Desmos: Visualizing Curves for Shader FX in DOOM - Part 2 (from Piecewise to Continuous Function)

Desmos: Visualizing Curves for Shader FX in DOOM - Part 1 (Color and Scale)

DOOM Modding Tools: Source Controlled PK3 Build System?

My first engine in YEARS...

Random Crap I Rediscovered | 8 - ShapEd

Random Crap I Rediscovered | 7 - GUI From Scratch

Random Crap I Rediscovered | 6 - Convexity

Random Crap I Rediscovered | 5 - 2D Camera Viewport

Random Crap I Rediscovered | 4 - Fake Hills

Random Crap I Rediscovered | 3 - Fractal

Random Crap I Rediscovered | 2 - Particle Pooling

Random Crap I Rediscovered | 1 - Trig-less Sprite Rotations

Random Crap I Rediscovered | 0 - Inverse Square Ovals

Java: Fast Integer Alpha Blending Revisited

Desmos: Procedural Water Wave 2

Desmos: Procedural Water Wave 1

Standards Showcase 1 - Camera Zoom and Rotation

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