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0:07:49
Contra Music Comparison | ARCADE VS NES
0:16:12
Thunder Blade Review | Sega's Super Scaler Arcade
0:00:43
In general, the Genesis player sprites outperform the Super NES sprites.
0:00:41
The Konami magic of the Super NES rivals that of the arcade system | Parodius Da!
0:00:52
Some of the 32X & Arcade's graphical features are absent from the Genesis due to its limitations
0:02:00
Megaman X Trailer
0:01:52
Super Castlevania 4 Trailer
0:29:48
Super Castlevania 4 | The Complete Review
0:20:28
U.N. SQUADRON GRAPHICS COMPARISON | Arcade VS Super NES
0:00:43
Compared to the Super NES, the Genesis has significantly more player detail.
0:00:43
The Genesis has features that add realism to the gaming experience.
0:16:58
GOLDEN AXE GRAPHICS COMPARISON | Arcade VS Genesis VS 32X
0:00:46
Konami was the king of the Sony sound chip on the Super NES | Parodius Da!
0:00:46
Anyone remeber City Connection for NES? Arcade version still sounds the most powerful | Parodius Da!
0:00:55
There is no dithering on the beam, and the goddess has new details on the Sega CD | LORDS OF THUNDER
0:00:39
Some of the greatest Super NES music was created by Konami, the masters of the genre | Parodius Da!
0:01:00
This mid-boss to the final level looks fantastic on the Sega CD | LORDS OF THUNDER
0:00:45
The PC-Engine performs admirably in keeping up with the other two | Parodius Da!
0:00:28
Though the Super NES is nearly as good, the Arcade still has the best sound| Parodius Da!
0:00:43
Mode 7 on the Super NES advances interception beyond the Genesis version.
0:01:00
The final level was the best the Sega CD could do | LORDS OF THUNDER
0:00:29
it is a cat-astrophe 😹 that this game was never released in the West | Parodius Da!
0:00:43
The Super NES's Mode 7 cannot be touched, and its field detail is superior to that of the Genesis.
0:00:42
At this point, it's impossible to distinguish between the two | LORDS OF THUNDER
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