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0:01:22
Groundbreaking 4D Facial Performance Capture from Clear Angle Studios, DI4D and Texturing.XYZ
0:00:34
VFace - Normal & Cavity now included
0:00:34
VFace - Zbrush tool now included
0:25:42
VFace Fundamentals - Roughness setup in Maya and Arnold
0:28:46
VFace Fundamentals - Advanced displacement shader setup in Maya and Arnold
0:18:00
VFace Fundamentals - Basic displacement shader setup in Maya and Arnold
0:00:24
Marco Di Lucca - VFace experiment in Omniverse
0:10:26
VFace Fundamentals - Turn a VFace to a ready-to-use Calibrated ZTool
0:08:33
VFace Fundamentals - Apply a VFace displacement in Zbrush
0:23:50
VFace - Getting started with Amy Ash
0:23:06
VFace - Getting started with Tom Newbury
0:11:22
Tom Newbury - Artist of the year 2020
0:10:01
Şefki Ibrahim - Artist of the year 2019
0:11:18
UHD iris - Volume shading
0:02:06
UHD iris - Introduction
0:01:02
BGE 2 - Ubisoft - Indian Woman
0:00:20
BGE 2 - Ubisoft - Mari
0:04:03
UHD iris - Iris script
0:00:46
BGE 2 - Ubisoft - Hair
0:04:10
UHD iris - Baked maps shading
0:01:30
Episode 3 unwrapped faces Map integration to Render engine
0:04:44
Episode 2 unwrapped faces Photoshop UV workflow
0:02:16
Episode 5 unwrapped faces How to use the utility map
0:02:37
Episode 1 unwrapped faces introduction
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