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Holding the Shape in Hair Simulation

Dynamic Deformables Course | Pixar Animation Siggraph 2020 Talk

Prism Pipeline - Shotgun integration

Prism Pipeline - Overview (step by step)

Prism Pipeline - Crash Course

Prism-Pipeline - Introduction

Vorticle Fluid Simulation

Discrete Differential Operators on Polygonal Meshes

Pixar's RenderMan Layered Materials

Gaffer | DigiPro 2013 Gaffer Scene hierarchy

Gaffer | Exporing a complex animation scene

Gaffer | Reading Alembic files and rendering through Arnold

Gaffer | Demonstration of 2D image viewing and processing

Phong Deformation A better C0 interpolant for embedded deformation

FMX 2014 Gaffer Exploring and rendering the exploding Droid from Elysium

Gaffer | SetVisualiser node in Gaffer

FaceBaker Baking Character Facial Rigs with Machine Learning

Sculpt Processing for Character Rigging

Gaffer | Editor linking and following in Gaffer

Garment Refitting for Digital Characters

Gaffer | Draggable tabs and panels in Gaffer

Making Souls Methods and a Pipeline for Volumetric Characters

Gaffer | UV Inspector in Gaffer

Gaffer | Editor linking and Editor Focus menu in Gaffer

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