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0:01:44
Holding the Shape in Hair Simulation
1:27:23
Dynamic Deformables Course | Pixar Animation Siggraph 2020 Talk
0:05:46
Prism Pipeline - Shotgun integration
0:17:50
Prism Pipeline - Overview (step by step)
0:02:41
Prism Pipeline - Crash Course
0:01:21
Prism-Pipeline - Introduction
0:06:54
Vorticle Fluid Simulation
0:18:10
Discrete Differential Operators on Polygonal Meshes
0:40:54
Pixar's RenderMan Layered Materials
0:00:24
Gaffer | DigiPro 2013 Gaffer Scene hierarchy
0:00:57
Gaffer | Exporing a complex animation scene
0:01:30
Gaffer | Reading Alembic files and rendering through Arnold
0:01:48
Gaffer | Demonstration of 2D image viewing and processing
0:04:29
Phong Deformation A better C0 interpolant for embedded deformation
0:03:04
FMX 2014 Gaffer Exploring and rendering the exploding Droid from Elysium
0:01:43
Gaffer | SetVisualiser node in Gaffer
0:00:12
FaceBaker Baking Character Facial Rigs with Machine Learning
0:03:06
Sculpt Processing for Character Rigging
0:03:34
Gaffer | Editor linking and following in Gaffer
0:01:15
Garment Refitting for Digital Characters
0:01:19
Gaffer | Draggable tabs and panels in Gaffer
0:02:51
Making Souls Methods and a Pipeline for Volumetric Characters
0:03:30
Gaffer | UV Inspector in Gaffer
0:02:15
Gaffer | Editor linking and Editor Focus menu in Gaffer
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