Prime Is Better than Ever | Metroid Prime Remastered Review

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Metroid Prime is back in a gorgeous new remastered form for the Nintendo Switch! Does it honor the legacy of the original? Does it have anything new to show off? Let's find out while I review Metroid Prime Remastered!

Shoutout to @sduper5 on Twitter for their help with the Remastered logo used in the thumbnail!

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#metroid #metroidprime3 #metroidprimeremastered
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The coverage on this game in the last week by the media is astonishing.

Amigastar
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We need more games like this that just throws you into the world and let's you explore and figure out what to do and where to go without annoying prompts or chatter every 2 minutes like modern games.

chrisv
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I think the reason the HD remaster works so well is that prime was built as a game that wowed you because it looked good. So, making an entire remaster with the ultimate goal of looking good is the pinnacle of great ideas for the game.

Bored_Overthinker
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17:13 There is such an option. Under dual stick controls, go to the camera options, and turn on "gyro and right stick". I can understand why you thought it wasn't there, because the exact same thing happened to me.

esmooth
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Growing up my dad couldn't ever afford any game consoles or anything for me so I never got to play tons of classics growing up. Metroid Prime was always a game I heard about but never got to experience until now! It's truly an incredible game and I'm so happy I get to play it while it looks this good.

AllyFirstGaming
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Let's I have already beat this remaster 3 times in a row 100%

jasoninkurai
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Didn't you notice the absence of the dynamic lighting of the laser beams?
In the original the lighting of the firing is a major part of the visual character: with each shot you can easily follow the laser beam with your eyes because of the lighting of the scenery around which moves with the laser, even in daylight. With the charge beam or wave beam it's even brighter, each weapon have its lighting color.
In that original method it provides a non stop dynamic firework show, and it contributes to the sensorial and claustrophobic atmosphere because each beam lighting gives proximity to the scenery, a physical presence of it, it allowes to feel the matter around us, its volume. We also can light some dark corners this way, it’s interactive.
It contributes to the pleasure of shooting often in Metroid Prime, the feeling of incarnate the cybernetic bounty hunter with her crazy powers of lights. The original game was designed to emphasize that constant dynamic shooting aspect to fuel that feels experience.

I understand the limitations of the new gorgeous lighting system, more static because precalculated in large part. But as a result it’s a different experience, less fun I would say.

Tchiko.
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This really blurred the line between a remaster and a remake. Respecting the original creation (barring missing credits), but adding completely new elements to make it a fresh, but familiar experience.

VoidedMirror
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7:32 This isn't "Someone somewhere" doing this. Nintendo haver always done this with a good amount of their games. I know some people will point me to the Zelda remakes on 3DS and a handful of other titles. Generally speaking, however, when they port or remake a game to a new system, they tend to *ONLY* credit the staff that specifically worked on that remake, and then collectively credit the old staff as "Based on the original work of Like I said, they make exceptions, but generally this is how they do it. I'm not defending it, just that people feeling outraged about this now really haven't paid attention to the way Nintendo has handled things in the last few decades…

The Super Mario Advance remakes do not credit Koji Kondo, for example, even though all of the music in these remakes is based on his work. They instead credit the composers and sound engineers who converted his music and composed the few original tunes for these remakes. Sometimes you will see a couple of old staff members from the original credited in the remake as well, but this only tends to happen when that person worked on both versions. As an example, David Wise was credited in both versions of Donkey Kong Country: Tropical Freeze for Wii U and Switch. This is because he wrote a new Funky Kong tune during the end credits of the Switch version (something he confirmed on his Twitter).

PianistTanooki
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I think the reason the doors changed was to fit the smaller Switch screens.
Making them easier to spot.

GamesWriteUp
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You have no idea how happy i am. Buying a switch just for this!

MorTphyr
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Metroid Prime 2 & 3 have been all but confirmed at this point. I've heard that they're going to have just a standard upscale, but even that would be better than nothing. Maybe if this remaster is successful they'll be given more time for the full treatment.

mistersp
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Hot take: I like the new doors a lot better.

dynamic_shortage
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Thanks for the reminiscing about why you love video games so much and about how you hope to create some of your own some day!

GildersGambit
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Hearing it has gyro controls actually excites me! Gyro feels really good (I got used to it with splatoon) second only to mouse and keyboard which I've also played Metroid Prime with (Dolphin is awesome)

kylespevak
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I really should finally get around to playing Metroid, huh?

Niosai
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We are on the final road for the GOAT Metroid prime 4. This remastered was finished 2 years ago and just wanted for 4 to be polished and to remind people what Prime games are. There are in the top games in the world. I really hope Metroid prime 2 have the same treatment because is my favourite in the prime series

yuliamario
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"I didn't think the switch could make games look this good" because Nintendo games look the best on Nintendo consoles and Nintendo usually strays away from realism

kylespevak
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Fun fact: my favorite genre of YouTube video is “Wayne Talking About Metroid.”

TheCrawl
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Amazing! I didn’t know if you’d cover this right now or later for metroid month. You can add gyro controls to the dual analog control scheme.

vivikinggaming
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