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Minecraft | Rarest Mobs in Minecraft | #shorts
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rarest mobs in minecraft
charged creeper:
A charged creeper spawns when a lighting strikes within 5 blocks from a creeper. Charged creepers do not have a spawn egg and cannot be spawned with a creeper spawn egg, which makes them very rare mobs.
They do the same as creepers do. They can also spot the player from 16 blocks away and will explode at the player. They will make a hissing sound before exploding. A charged creeper's explosion can destroy many more blocks than a creeper's and may kill the player if they don't wear armor.
A bow is recommended to fight charged creepers. Armor is also recommended, as the explosion may kill the player with no armor. Like Creepers, the player can ignite charged creepers with a flint and steel and run away. Charged Creepers when killed, they drop 0-2 gunpowder like normal creepers. Also if a mob dies from the explosion, there are chances to drop it's head (only applies to Zombie, Skeleton, Creeper and Wither Skeleton).
skeleton horse:
A skeleton horseman is a hostile undead mob consisting of a skeleton and a skeleton horse. Skeleton horsemen spawn only from a "skeleton trap horse".
A skeleton trap horse is a hostile skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard, depending on regional difficulty). Lightning strikes caused by a Channeling-enchanted trident and lightning strikes on a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered.
The skeleton trap horse is triggered when a player comes within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton, a stray or a wither skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity. Each skeleton is equipped with an enchanted iron helmet and an enchanted bow, and has damage immunity for 3 seconds after spawning (in Bedrock Edition, both the horse and horseman are immune to lightning).The skeleton horses becomes passive and tamed if the player kills the skeleton.
The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
The skeleton's bow and helmet are enchanted as if on an enchantment table at level 5–22. The exact level depends on regional difficulty; on Easy it is always a level-5 enchantment.
The skeleton trap horse becomes fully grown if it was a baby, and the breeding cooldown is reset.
The skeletons do not despawn if PersistenceRequired is set.
A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
The skeleton drops more experience orbs.
If the difficulty is set to Peaceful, the skeleton rider despawns but the horse remains.
The skeleton does not shoot any mob that attacks the skeleton horse, whether purposefully or accidentally. The skeleton attacks only the player.
An explosion is heard, but nothing gets destroyed.
Skeleton horsemen can be spawned in Java Edition using the command /summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}, or in Bedrock Edition using the command /summon skeleton_horse ~ ~ ~ minecraft:set_trap.
rarest mobs in minecraft
charged creeper:
A charged creeper spawns when a lighting strikes within 5 blocks from a creeper. Charged creepers do not have a spawn egg and cannot be spawned with a creeper spawn egg, which makes them very rare mobs.
They do the same as creepers do. They can also spot the player from 16 blocks away and will explode at the player. They will make a hissing sound before exploding. A charged creeper's explosion can destroy many more blocks than a creeper's and may kill the player if they don't wear armor.
A bow is recommended to fight charged creepers. Armor is also recommended, as the explosion may kill the player with no armor. Like Creepers, the player can ignite charged creepers with a flint and steel and run away. Charged Creepers when killed, they drop 0-2 gunpowder like normal creepers. Also if a mob dies from the explosion, there are chances to drop it's head (only applies to Zombie, Skeleton, Creeper and Wither Skeleton).
skeleton horse:
A skeleton horseman is a hostile undead mob consisting of a skeleton and a skeleton horse. Skeleton horsemen spawn only from a "skeleton trap horse".
A skeleton trap horse is a hostile skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard, depending on regional difficulty). Lightning strikes caused by a Channeling-enchanted trident and lightning strikes on a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered.
The skeleton trap horse is triggered when a player comes within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton, a stray or a wither skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity. Each skeleton is equipped with an enchanted iron helmet and an enchanted bow, and has damage immunity for 3 seconds after spawning (in Bedrock Edition, both the horse and horseman are immune to lightning).The skeleton horses becomes passive and tamed if the player kills the skeleton.
The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
The skeleton's bow and helmet are enchanted as if on an enchantment table at level 5–22. The exact level depends on regional difficulty; on Easy it is always a level-5 enchantment.
The skeleton trap horse becomes fully grown if it was a baby, and the breeding cooldown is reset.
The skeletons do not despawn if PersistenceRequired is set.
A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
The skeleton drops more experience orbs.
If the difficulty is set to Peaceful, the skeleton rider despawns but the horse remains.
The skeleton does not shoot any mob that attacks the skeleton horse, whether purposefully or accidentally. The skeleton attacks only the player.
An explosion is heard, but nothing gets destroyed.
Skeleton horsemen can be spawned in Java Edition using the command /summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}, or in Bedrock Edition using the command /summon skeleton_horse ~ ~ ~ minecraft:set_trap.