Advanced ARPG Combat V3 Overview | Unreal Engine 5

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Advanced Action RPG Combat is a combat system template designed to be powerful and easy to customize. This system was inspired by Dark Souls & Sekiro combat systems. This system is designed to give developers a template for Action RPG combat. Made 100% using Blueprints.

The V3 update is a complete overhaul to the combat framework, reworking the entire system from the ground up and adding tons of new features such as: Magic Combat System, Ranged Combat System, Fatality System, Inventory/equipment system with included UI, & more!

Support link (discord):

Art assets used:
Brushify Grasslands, Brushify arctic, Fantasy Dungeon, Gothic Knight, Wild Tribe warriors, Skeleton character pack, Medieval Infantry, Light Lamellar Armour Pack, FXVille Blood VFX Pack, Greystone & Kwang effects.

Animations used:

Timestamps:
0:00 - Melee Combat System New Features
0:34 - Ranged Combat System
1:11 - Magic Combat System
2:56 - Quickslot System
3:15 - Tools System
3:29 - Inventory System
4:08 - Equipment System
4:48 - Loot System
4:58 - Vendor System
5:14 - Highly Flexible Framework
6:14 - Advanced Boss AI
07:19 - Advanced Hit Reactions
8:03 - Outro
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The V3 update is a complete overhaul to the combat framework, reworking the entire system from the ground up and adding tons of new features such as: Magic Combat System, Ranged Combat System, Fatality System, Inventory/equipment system with included UI, & more!

UnrealRPGMastery
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Really incredible work, I hope you know how much it's appreciated that you not only keep your project up to date but consistently add new features too. It's amazing, thank you!

stewpidasohl
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I love to see that you've made updates and improvements to the framework! It looks great. Can't wait to dive back into it

colinfernandezD
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Looks absolutely amazing, Brought this a few years back during the early versions to create a small 'souls-like' uni project, now I'm tempted to create a better game again

Ratagon
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Wow!! This update looks amazing!! I almost jumped out of my seat when I saw the melee magic attacks lol. Thanks for your hard work!! Can’t wait to try out this update later

ScribbleVicious
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Where do I find the animations you used for the magic? Does that come with the system? All of it looks awesome!

stephenbuehner
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Insane dude, there is so much work is done, very cool!
I am wondering If you have used common UI for UI?
Also would be cool to see some in-details overview of the system in general or on some of it parts on this channel.

eugenecherepko
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you are just the BEST, oh my god it looks amazing, very much fan of you.
Love from Brazil 👊

ArcadeHR
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Please put this on sale 🙏 I’ll 100% buy it

ethanmon
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Please make a udemy course for this great work....

TolisPiperas
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Did you just take bunch of Paragon assets and animations, because i definitely saw Gideon magic spells from Paragon 1:20

SUVO_RAW
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any plan on intergrating motion matching/ the new anime sample blueprint?

naufaldihilmi
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the blocking and hit reaction can be bought separately? like
BP Systems

Hitbox Reaction asset on marketplace and whats the difference between yours and his?

lolololololnoobs
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How do i add the blood vfx and are you going to update to 5.5 anytime soon ?

bengalboy
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Question, ACF already does all that you can offer, along with including animations both for melee, ranged, and magic, along with additional features inspired by the souls genre/elden ring. while yes its price is a extra $200, buying all the animations you presented in this video add up to over $400, so even then the product you offer is more expensive to make something that resembles what your offering. Can you go into more detail about why someone should buy your product vs one already built up on the market?

thatguy
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Looks really good. Well done! Any way of buying this with all the animations ready to go? Would you do this for me if I was to purchase the animations?

eddielonestar
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Hi Im using ue5.0 will ARPG compatible with it. Please answer I need to buy this. But there is mentioned that UE 5.1 - 5.4

kompittu-restaurant
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Will you be making a playable demo that includes the V3 updated version. The one on the marketplace page is from a few years ago.

adamzeidan
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is god dam time my team gets RESPECTED !!!

goliathwingwing
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Great update! I see you have a save interface, instance, and blueprint already setup, but where can I connect them so that "resting' by the campfire saves the game?
Thanks! Keep up the great work. This now very likely will be the system for my next project.

V-A-N-G-U-A-R-D