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Programming a Java Text Adventure: Saving Games

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This Java Adventure Game Playlist:
Now you have a game with a map containing numerous rooms and rooms containing numerous treasures. The ‘state’ of the game is constantly changing as the player moves around taking and dropping treasures. In order to re-load a game you have to be able to save and restore the entire game state – the map, the rooms, the treasures in the rooms, the player’s position and the treasures in the player’s inventory. Sounds complicated? In fact, it’s remarkably easy to do thanks to the power of Java serialization.
For an in-depth explanation of programming text adventures in C# and other languages, get a copy of The Little Book Of Adventure Game Programming. Available from:
And worldwide.
For in-depth courses on Java programming, C# programming and adventure games go to the Bitwise Courses site:
This Java Adventure Game Playlist:
Now you have a game with a map containing numerous rooms and rooms containing numerous treasures. The ‘state’ of the game is constantly changing as the player moves around taking and dropping treasures. In order to re-load a game you have to be able to save and restore the entire game state – the map, the rooms, the treasures in the rooms, the player’s position and the treasures in the player’s inventory. Sounds complicated? In fact, it’s remarkably easy to do thanks to the power of Java serialization.
For an in-depth explanation of programming text adventures in C# and other languages, get a copy of The Little Book Of Adventure Game Programming. Available from:
And worldwide.
For in-depth courses on Java programming, C# programming and adventure games go to the Bitwise Courses site:
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