Learn to Program with C# - NAMESPACES - Intermediate Unity Tutorial

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I know I am way late for anyone to read this, but, a tip for tutorial makers - please name things something that indicates you named them. (Properties is not a good name.) After a while I start getting confused on whether the words are part of the language or something that was named. And try to name things different. Don't name the class, method, variable and property the same thing. I can't tell which one is being referenced when looking at code. Once I know a language I get it, but then I wouldn't need the tutorial. Anyway, the last three videos- don't know if it is because I am tired but I am completely confused on these. The above two things just contributed. I'll rewatch later and maybe they will make more sense. So, far, otherwise I have been liking the videos and will continue watching the ads and videos.

kirielbranson
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If you share scripts, namespaces help to differentiate your code from someone else's. It's possible to have two classes with the same name. Namespaces help to show which class is being used at that moment. If I nameSpace my scripts, LemApp_Studio, then someone using my code could use a Using statement at the top of their script (using LemApp_Studio;). Or mark the script reference as " t = . I hope this helps. Currently the random function is an example we can all see where namespace differentiates between two versions. [ System or Unity.Engine]

lemuelapperson
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Loving your series man, you really deserve more recognition. Keep up the good work :)

maak
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namespaces are excellent way to organize code within your unity project and set boundaries

teemuleppa
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Very great tut for the beginner and the intermediate unity lovers !

beaverjoe
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as far as i can see the reason for using namespaces is so that you can put them on the top and clear up the code if you are going to use them a lot. A bit like libraries. So using Helper;

nppxhne
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Thank you for making these videos.  You need to add this video to the Intermediate playlist.

The-Bone-Zone
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Thanks man I really appreciate you're hard work to make those videos, and I love all your series, keep working :).

MecegguemMohamed
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Very helpful for me, Thank you so much.
But It's a pity that you no longer create these masterwork :(

saber
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Does having a static class (the second example you demonstrated with the Utilities class) take up more memory than creating a new namespace with a static function/method in that, then pulling the library in at the beginning of a script to use within that script?  Hopefully that wasn't too confusing!  And I hope I used all the terminology correctly!  Thanks for another awesome video.

andrewpeterson
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really helpfull thx who knew it was so simple lol

bryantmyersoficial
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Why static classes are better than namespaces..Plz can some one explain

gametag.official
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I watched a lot of intermediate series but your is super cool, the only request I have is about, the abstract and virtual function and where I have to use them and why an abstract class is too important. I am wondering about it for a while and still, it is not clear to me.
Thank you in Advance.

sufianahmad
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11:20 your code:transform. Positionz but need transform. Position.z you just forget. Z

Real_MrDk
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I like the discovery processes that you did as you went through it - it shows how well the Unity debug system works to coral us to a quick solution.

stevevargas
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Spent one fifth of you timeto fix bug.😁😁😁

boycececil
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Another great tutorial, I don't understand how 5, 720 people have watched this and you only have 99 likes.

gordonmctague
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11:09 has an error with trans.position.z.

bradm
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At 10.45 i think it doesn't work because you typed positionz instead of position.z

societyofsociallyawkwardse
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It was bullshit. First learn yourself the basic and simple unity principles and then make a lecture

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