Why is NO ONE Talking about this New Twinmotion 2021 Feature?

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In this video, we talk about one of the least discussed (and most exciting) features contained inside of Twinmotion 2021's new release!

WHAT'S NEW IN TWINMOTION 2021 VIDEO

TWINMOTION 2021 RELEASE NOTES

MY PC SPECIFICATIONS

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Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 - Introduction
0:17 - What's New in Twinmotion 2021
1:41 - New Twinmotion 2021 Feature - Height Maps!
1:55 - How to adjust height map intensity in Twinmotion 2021
2:08 - Where to load height/displacement maps in Twinmotion 2021
2:50 - Displacement effect on vertical walls
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Hi everyone! Let me know what you think about the new height maps feature in the comments below! :)

TheRenderingEssentials
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...Is this reacts or change with the lights ?.. I mean when i change the angle of ligths .. like sunlight.. ?..

MauroMan_
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Its important to notice several materials already had parallax maps working since 2019 I think.

What was missing was the hability for the user to create its own

rogeriopenna
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Thank you for the update on the update. Haven't had that one on my radar. Super cool.

lebenin
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Thanks ! Still far away from enscape/vray or lumion, about realistic rendering, but the bridge with quixel / Unreal is very appreciate. Want to see a complet process twinmotion/ Unreal bridge

googleuser
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mind your demo at 2:50 : the height map is empty ! so the effect shown by changing the bump level is only reflecting the normal map and is not new to Twinmotion 2021 !

emotivescores
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The thing is, it dont need a 3D Model for your texture which would need a lot of render power. With the height information saved in the height map in (x, y, z) coordinates, the lighting is affected and thats enough for nice textures

b.s.
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It is possible to keep continuity displacement on the corners (like it is in vray) ? thanks

AdamApril
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Hello sir,
Is there any way to get render passes in twinmotion or in D5??

parneetsingh
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It would be really interesting if you got a few PBR materials and tested the parallax mapping feature, compared it, between Lumion, Twinmotion and Enscape

I think the quality of the height map feature might be slightly different between them

Test some organic, metallic, geometric materials.

rogeriopenna
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Would u say enscape is more versatile?

MoonieTheGrey
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Gorgeous, that feature passed me, thanks Justin for this video

sondamvula
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Justin need help, how do you adjust the eye site floor level in TwinMotion for a Samsung Odyssey Plus VR Headset. My visual site is inside the 18" space between floor and ceiling I have a Sager Full Spec 2800.00 gaming laptop. Thanks, Also I will support your Patreon Page. Other people are having this same problem!!!

jamesworld
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sir i have learned lot of things from your videos i have one request to you plz make videos on how put sounds in twinmotion movie and how it is render, am trying many time adding sounds but video render but sounds not coming
Plz help me sir and thanku so much for making me

Ramndeepsidhu
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I saw that as soon as I installed it. Actually I was complaining before about the missing bump maps and I ‘m so excited to finally have it. Your turn now to create a new refreshed tutorial on how to create a bump map for the textures missing the bump maps. 👍🏻

raven
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what's weird is they put Gym stuffs asset instead of Stairs Asset or another more basic asset

itagakixxx
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TRIED THIS FEATURE ITS WELL INTEGRATED WITH QUIXEL SURFACES BUT FOR CUSTOM MATERIALS IT DON'T GO THAT WELL BUT STILL ITS A GOOD UPDATE SO FAR.

shubhamsinghbisht
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Can we export the twinmotion's material

prakharmaharshi
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I have downloaded twinmotion when it was free, i don't know it is still free or not. Can I upgrade to twinmotion 2021 without having license?

arihantcreations
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Big quality increase imho. I tend to look for my materials more on the "game asset pages" than the usual architecture focused sites and most of the PBR textures (even free ones) come with height, displacement, ambient occlusion maps etc to create absolutely fantastic results even out of a completely flat surface. Its great that we are getting more and more options to use these maps in real time rendering engines <3

Maschinengoth
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