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Game Engine Programming 072.2 - Using the GPU to Convert equirectangular images to cube maps

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In the last video, we discussed the algorithm for converting equirectangular environment maps to cube maps and we looked at how this is implemented using code that runs on the CPU. This conversion can be made faster by an order of magnitude if we were able to run it on the GPU. Today, we're going to see how this is done. We'll use DirectX 11 API to run a compute shader that performs the conversion.
🟥(Red Episode)
The assets I used in this video are available for Patreon and Ko-fi supporters of the channel:
✅ Donations:
✅ Discord
✅ Twitter
🐱 Mr. Frummel & Louis' unreal adventures
💜 Big thanks to Tribal Elders:
Von Bismarck, Lester Lin, Zachary Shrout
💚 Big thanks to Chief patrons:
Simon, Eero Laine, deathcat00
🧡 Big thanks to Shaman patrons:
Shaun Mitchell, Talis Lincoln, Miime, Timmy Jenkins, David Ducados, Soheb Bhimani, Wladimir Termont
Further reading:
00:00 - intro
by Arash Khatami
-------------------------------------------------------------
#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
🟥(Red Episode)
The assets I used in this video are available for Patreon and Ko-fi supporters of the channel:
✅ Donations:
✅ Discord
🐱 Mr. Frummel & Louis' unreal adventures
💜 Big thanks to Tribal Elders:
Von Bismarck, Lester Lin, Zachary Shrout
💚 Big thanks to Chief patrons:
Simon, Eero Laine, deathcat00
🧡 Big thanks to Shaman patrons:
Shaun Mitchell, Talis Lincoln, Miime, Timmy Jenkins, David Ducados, Soheb Bhimani, Wladimir Termont
Further reading:
00:00 - intro
by Arash Khatami
-------------------------------------------------------------
#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
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