Game Engine Programming 072.2 - Using the GPU to Convert equirectangular images to cube maps

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In the last video, we discussed the algorithm for converting equirectangular environment maps to cube maps and we looked at how this is implemented using code that runs on the CPU. This conversion can be made faster by an order of magnitude if we were able to run it on the GPU. Today, we're going to see how this is done. We'll use DirectX 11 API to run a compute shader that performs the conversion.
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Further reading:

00:00 - intro

by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
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i really like the idea of showing the whole process just because you can understand how difficult it really is and drop this idea before spending months of figuring out things

ggitroll
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Hi!, it seems like an impressive series, i am interested in creating a voxel engine using direct x 12 mesh shader as a project, do you think this series will be a good starting point to use for this kind of project?

lioryaari
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