M1 Ultra for Unity | vs RTX3080

preview_player
Показать описание
Using Unity, building projects, and gameplay on the M1 Ultra Mac Studio vs a PC with Intel Core i9 12900KF and NVIDIA RTX3080ti graphics card.

Related videos:

#m1 #m1ultra #macstudio #unity #applesilicon

— — — — — — — — —

❤️ SUBSCRIBE TO MY YOUTUBE CHANNEL 📺

— — — — — — — — —

📱LET'S CONNECT ON SOCIAL MEDIA

Raffle!
Here are the rules - Give the video a thumbs up, make sure you're subscribed and leave a comment down below. I'll pick a winner at random two weeks after the video is published. I'll contact you by replying to your comment. So make sure you have some sort of notification turned on. You'll have to respond within 48 hours or else I'll have to pick someone new.
Комментарии
Автор

Game developer with a decade of experience in Unity here. The load test isn't completely apples to apples unfortunately. The primary difference coming from shader compilation. You can see at the top of the Unity window that it says <Metal> for the project running on Mac. In this case when you open the project it compiles the shaders for the platform you are running on. As such it can have an impact on the load times for the project - only the first launch though. Once this process happens it creates a Library folder inside your project folder and caches those shaders, compiled scripts, etc to speed up subsequent work.
From a developer's perspective the main comparison depends on build targets. If you are making a game for iOS you obviously *need* a Mac. If you are making a high fidelity game targeting any platform you would unfortunately need a Windows/Linux machine with DX12 or Vuklan support as many modern graphics features are not supported on Metal (Raytracing being a prime example). Also - I haven't tested this personally - but building lightmaps would be much faster on Windows with an Nvidia GPU due to the acceleration features it offers. But of course - if none of those features are needed then a Mac is good enough for development.

Xankillr
Автор

Wow, 71 watts vs 500 watts how is that even possible? the Mac is doing really good, no matter what they say

nyambe
Автор

Incredible results from the Mac considering that the power drain is one fifth

EttoreEsposito
Автор

The Mac builds should be set to x86 output only. A universal build will take twice as long. This will make for a better comparison when testing systems. But cross compiling to Linux should also work well.

willyme
Автор

Issue: Mac builds are for TWO chip sets. Intel are for just one. Change the Mac to only build for its native chip, and that would be fair. Then, later you can analyze OS and chip variances.

TizzyD
Автор

either way, its still EXTREMELY impressive for an SoC to keep up with a full PC.

warmfreeze
Автор

As a software and game dev, the compilers are different on those platforms. And a compiler which has much better optimization capability can often be much slower. But the end product - the game - runs much faster. Also, need to make sure the rigs have identical NVMe SSD-s, because importing operations and large asset prepacking is often heavily disk IO limited.

MisterRedFox
Автор

If it weren't for the GPU performance in 3d rendering, final and real time, these Mac's would be perfect machines. Low power, no noise, optimised to work well for to r the SoC and that sweet sweet shared memory. Shared Ram for 3D is amazing.

ezrolly
Автор

350W of difference. 8hr/day * 25day/month * 12 months
To price of 0.25$/Kw is +200$ of extra electric cost

JoseLuis-kkjt
Автор

I have been using the Studio Max version with Unity since launch and that is even working great with no issues

havocblast
Автор

MAC Studio with M1 Ultra 64Core GPU brings 110-130FPS in that test. so in this case it is comparable to 3080TI card. this makes me happy a lot

electrixxtv
Автор

I'm planning a new Windows dev machine and disappointed to discover that we don't have proper modern HEDT chips (with 30+ cores or so). Threadripper is stuck at Zen2 and Intel have been missing in action. Really sad that the only choice is either 12900 or 5950X. And the next closest option is $10K+ Xeon/ThreadripperPRO workstations. The M1 Ultra is starting to look attractive I must say!

yogiwp_
Автор

I hope for the M2 this year, Apple will introduce a major GPU architecture upgrade incl. raytracing.
Nvidia RT & DLSS is kinda the only thing that makes me still consider a PC as next machine.

tobi
Автор

Would be nice to have a price tag on both machines, plus an idea on how much electricity would cost for a year of usage @2000 hours. Thanks for info!

fod
Автор

The PC can be upgraded to RTX 4090 or Radeon 7950 XT when they're released later this year for even more graphical power... but the Mac Studio as impressive at it is can not be upgraded. Something to keep in mind over the life of the machine. Tradeoffs. On the one hand the Studio is small, runs cool, power efficient, compiles code quite quickly, but its GPU performance is baked in. The PC on the other hand is a power consumption beast, but can be upgraded to better GPU hardware when they're available, thanks to PCI express.

j_official
Автор

That high pitched noise from the Mac Studio might be some coil whine

JesseLZamora
Автор

Question: How does this stack up against AMD Ryzen, Epyc, and ThreadRipper workstations in the same price range?

andre-le-bone-aparte
Автор

Good video as always. 48 core is probably akin to 3070 though which means the 64 core version should give the pc a good run for its money. We live in interesting times

darthrochon
Автор

Lot's of love from India brother... very nice video... exactly what am looking for... thank you

pruthviraj
Автор

Can you do a video like this one but this time with Unreal Engine 5.3.0 ?

Mnerd_