The Most Broken Glitch in Every 3D Zelda Game

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Discover the quirkiest and most game-breaking glitches across all 3D Zelda games in this comprehensive video. From the infamous wrong warp in "Ocarina of Time" to the boundary-breaking tricks in "Breath of the Wild," we dive deep into each game's most notorious bugs. Learn how these glitches were discovered, their impacts on gameplay and speedrunning, and why they remain memorable parts of the Zelda gaming experience. Whether you're a longtime fan or new to the series, you'll find fascinating insights into how these glitches challenge the very limits of game design.
#zelda #speedrun #glitch
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I think for me what showcases the power of ACE in OoT the most is Triforce% from SGDQ 2022. The fact that in combination with TASBot that ACE allowed that game to essentially be modded live (INCLUDING voice acting!) is absolutely insane.

ItsRevyDutch
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great video! this summarizes everything really nicely, i really like how it's structured

makonede
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Watching totk challenge runs is so much fun, they forget how to do a puzzle, so they just clip through the wal cause its easier than a puzzle made for children

lePirateMan
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I would think that for Wind Waker the obvious choice would be Storage, it is largely the defining glitch of every non-glitchless speedrun of that game for both general applications like enabling super swimming or enabling clipping/weird collision interactions with chest and door storage, as well as allowing you to skip certain cutscenes. Almost every glitched category has made heavy use of storage for years.

yama
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JakeZSR, Wow, this made my day brighter! Thank you!

IOSALive
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I was hoping you'd get into the 2d games as well. Select warp, exploration, screen wrap, 2d glitches are fun and broken too!

Bonkava
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I agree with the pick for most broken glitch in Windwaker HD. It semi-replaced several glitches that were patched from the original by itself. Though it is also a bit scuffed to use because it is very easy to undershoot and get nowhere...or overshoot and land OOB where you void out...or super-overshoot where you just crash the WiiU.

OOT3D has quite a few contenders for most broken glitch, but basically half of them are ironically(and sadly) not useful in speedruns because they are kinda slow. We have triple slash-put away that can clip through several relevant progression gates that were largely also skippable in the original, but where patched in some way. Restricted items(also in MM3D) that can lead to putting warp points everywhere(and wrongwarp) without putting Farore's thunderstorm on B, help you steal the rod, etc. Then you can also glitch other items on B and take them to a new file to sequence break everything and Back in time that can skip the DoT, help you reach the unused heartpieces and several more things.(These last two are the ones that are super broken, but sadly not useful for speedruns iirc)

MM3D is the ESS-bottle dupe(Which is the only non-remake exclusive glitch that effectively got promoted to the "new most broken"-discussion because its competition got sent to the shadow realm) because it can effectively do nigh anything. Dayreset, triggering 4th day, wrongwarping, giving you fierce deity for free, bottle on B, etc. Just a lot of damage.

lpfan
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I get why you went with what you did for Twilight Princess, but I think maybe you should have gone with LJA or CDN for that one.

jamtva
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You really deserve more attention, like ! ( sorry for my bad english)

Rimzee
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I think the better example of ACE in OoT would be the "beta content" exhibition during SGDQ 2022 where they programmed a tears of the kingdom teaser into OoT.

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I use to Run MM no fotage just playing and im not great or anyting and im not urning to get a WR but i know how to SRM in MM and really been thinking of running MM again whenever i see a JakeZSR Video it sparks me to play Zelda again keep up the Amazing work

Zilch
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I think you should mention in the title that it's only the 3D games. Really enjoyed the video!

slenderMax
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To those watching this video that somehow don't understand how Arbitrary Code Execution makes the possibility endless, what Arbitrary Code Execution, aka, ACE for short, can do, it allows a player to reprogram a game to their desired outcome, as long as it can handle it. So, no creation of something into OoT on the N64 that the N64 wouldn't be able to handle. Typically, ACE, you need a glitch or exploit to use it in a game, and OoT is no different. You need a glitch to use ACE in OoT. And there's some very impressive stuff you can make with ACE if you have a strong enough understanding how the game is programmed. Which, is not me. I only have a very vague understanding of programming in general. Mostly I just know of "scenarios" that can cause a game to crash. Calling upon an "actor" for a cutscene, that does not exist, for example.

zigazav
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DAMN JAKE YOU SEEM TO KNOW A LOT OF GLITCHES…. !!???

mollyfaucet
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dude i listen to songs that play at the begining of your videos

themegameowster
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THE JAKE ZSR MEAT RIDERRRR BACK AT IT AGAIN WE ARE SO BACK THIS VIDEO GOT ME THROUGH 3 WORLD WARS AND 4 FAILED MARRIAGES

centroko
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Whyd you make the screen so small throughout the whole vid? Kinda unnecessary. But other than that, good vid

Stargazing_night_sky
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Titles it "most broken glitch in every Zelda game", only talks about 7 of the 19 mainline games... i would have loved hearing about glitches in the non-3D-games :-(

DrZalmat