Has AI Gone TOO FAR?!?

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Age of Empires 4 (AoE4) has two new civilizations! The Malians & the Ottomans are now available and free to play!

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#ageofempires #ageofempires4 #aoe4
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I love how you explain what you are doing....it really helps newer player like me....i feel there is lack of these kind of playstyle....most streamer or youtuber just stay quite or interact with chat which makes it difficult for player like me to understand whats going on....sorry for my english

fardinshahriar
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Played some matches against hardest Mongol as French and I immediately noticed the difference. AI will put down their first landmark ridiculously fast, and have enough bank to immediately start a feudal all-in, while still gets to castle as if they were booming.
Early aggression such as tower rush have mixed results, as you will need nothing short of a most perfect rush to even disrupt AI's timing. In most cases, they would have already mined enough gold to go feudal and crush you anyway. I personally found most success by going into late game where eco growth no longer matters and you can fight on equal grounds, though it's still pretty difficult as you will need to win every single engagement with minimal losses in feudal to just survive to that point.

KanaKaname
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For all the egregious mistakes the AI makes with engagements and decision-making that I'm sure we've all noticed and seen case in point with Beasty's AI Tourney, it is Absolutely Too Far how they called it a day after giving the AI a 2x resource-gathering bonus whilst also having extra resources off bat.

Not only a cheap fix but it feels like they didn't even try to properly address the issues with the deep learning or whatever Neural Network issue they now have. I'm not underplaying how difficult some of these issues can be to remedy, but I personally would have preferred if they just did bug fixes w/o making the AI cheat on the "Hardest Difficulty, " (for the exact reason that all players need to beat this AI to complete their Civ Masteries; making that too hard auto- makes a chunk of the player-base feel unable to improve & leave--not even bothering to play against real people in QM or Ranked as a large chunk of players ONLY EVER play against AI).

If you insist Relic, play it like StarCraft 2 where the AI has extra "Cheater" difficulty options if you find the Hardest isn't hard enough.ous

Cordial-
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I've been getting absolutely creamed by the hardest AI on PUP. This made me feel a lot better seeing a much better player getting beaten at the 15min mark like I have been trying booming and feudal aggression.

garrettsclips
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A friend and I are only fight against the bots when we play AoE, we do 2 vs 4 and make big defense bases while we face Mongols or Delhi, seeing this makes me want to see how we will be against the bots now.

joeytatoskin
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It's because they have a 2x resource multiplier. They can and will do everything bigger and faster, not because of any efficiency jump, but because their gather rate is double by default.

Yourmomma
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Game 1 is what happened to me haha. I thought I took good fights and my TC killed a ton of units, figured I had fought them off until a second bigger army just showed up and steamrolled me. Double resources is crazy.

austinwirtz
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For me this is more of a cheap fix.They should have added it as an extra option, not as an update to A.I. Hardest.
I know masteries aren't hugely popular, but you're supposed to beat this A.I. as part of learning a civ - which a lot of players might not be able to anymore, unless you cheese it with a max resource start.

Shaku
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I am absolutely disgusted by their move to make the AI cheat instead of fixing it up. Shows poor craftsmanship and disregard for players trying to learn by playing AI.

BSEUNHIR
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Damn Hardest Delhi AI is crazy hard. Everything is cool and whatnot when they roll up in your base 15lancers, 20tower elephants and 10 war elephants. And if you ever build spearman they have 70 archers in 3 mins.

This AI should be called impossible AI. And make hardest a lesser version. Now Hard is too easy Hardest too hard.

alperenelbasan
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Thankya Drongo for everything you do and your passion for the game big man. Hope the new year treats you well man

Cordial-
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A.I. Weakness is vs defensive buildings and pathing towards resources. Drongo was so focused on macro booming in the first game, and playing like he was facing a human. Once you learn the weaknesses you'll have a much easier time. Like build a wall with no gate but a hole in it, then chuck a bunch of towers or a castle and the A.I. will continually go to that hole instead of breaking a non-defended area. Also defensive landmarks are more valuable vs the A.l. White tower and Berkshire would have been preferred in these match ups. Another tip would be to build a mango as early as possible, A.I. is very dented when fighting them, often completely ignoring them when other targets are present.

Aired
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I am a Mongol main. I played against the new Mongols Hardest AI last night. Lost twice in a row. The unlimited droves of Feudal Age horsemen were unbelievable. I made it to Castle Age, but was overrun by horsemen and lancers.

frosty_fink
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I have beaten the hardest ai in pup now a few times and mostly by early effective tower rush with mongol and barb rush with china. Past that, beat it with China once by surviving (after several attempts) until they were out of resources and we were in late age 4. The issue is around the time you are age 3, they can go age 4 and drop constant wonders / etc. At least you can still tower rush the ai if you are fast.

dr.v
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Ok, now i'm a bit more relaxed. Even the Pros are getting some hard time with the new AI.

CanalNoldor
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Not only did they skip PUP, I don’t think they even bothered play-testing this shit😂

monke-qx
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I was just playing against them with my friend and we struggled two Vs one. They do seem to crumble in the middle but it's really intense!

sanethoughtspreader
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It's really stupid...you can not beat the new hardest AI :( It simply have too many resources no mather what. What's the point?

MrCGP
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This AI is similar to the Brutal AI mod which gives the AI 3x resource gain. Generally the difference increases don't make too much of a different (Insane AI mod is 7x gain), the timings are just slightly faster which each and it is definitely doable, just stupidly hard involving unique builds to rush defenses (like castle on English) or so on. This isn't always a winning strategy though (AI making wonder at 16 minute mark or so helps since they become less aggressive)

TheHappy
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I don't know if anyone can beat the AI solo....I was blown away at the increase in difficulty compared to the old one.

firingallcylinders