I Asked Genshin Players About the Lantern Rite Situation | Sevy Talks Ep 09

preview_player
Показать описание
I asked on a community poll how players felt about the recent announcement of Lantern Rite rewards. Many voted and commented, and mentioned other topics within Genshin Impact. I discuss these responses here and give my own. #GenshinImpact #SevyTalks #Hoyoverse

Sevy Talks is a new podcast by myself as a Genshin Impact content creator and guide maker, bringing perspectives on a wider range of topics involving Genshin Impact, games, creators, personal stories, and more.

Timestamps:
0:00 Sevy Talks episode 9
1:57 What happened?
4:15 Poll results
6:25 Processing the situation (+ my opinion)
11:49 Comment analysis (positive)
17:11 Neutral-ish sentiments
21:21 Disappointed to Not Caring
30:09 Low Expectations?
32:46 More than Rewards
35:15 Used To Care?
43:15 Thank You For Answering!
44:13 What Can Genshin Do?
48:53 Thank You For Listening

Thanks for watching! I'm a female Filipino Genshin Impact YouTuber and Content Creator who makes guides and gameplay vids. I really appreciate your support :D

Check out KeqingMains Discord & Website for TC information:

Hang out with me on:
Рекомендации по теме
Комментарии
Автор

I know companies are rarely transparent but I truly feel like some tension would be cut or properly redirected if we ever learned why they make the decisions they do. I would love to learn why they don’t make skins often, why QOL take the length that they do, who thought three wishes was appropriate; because somebody has to make these decisions and not knowing why makes people assume the worst when that may not be the case and the time.

jonathanrobinson
Автор

Here's the thing: I play all three of the games mentioned here. HSR, HI3rd, and Genshin. While I do understand that yes, the games are different and they're not supposed to be compared (cause they have different teams working on them) but when you put the stuff players get from either of the games into perspective, it's hard not to compare given that they come from the same company.

Here are my experiences:

HI3rd gives so many rewards to players both old and new. When I started last year, they have an event that gives so many freaking rewards for new players. I'm talking 3 S rank units (5 star equivalent in Genshin), S rank weapons for said S rank characters, and a myriad of rewards like crystals (genshin's primogem equivalent). They also have a returnee event that's MILES better than what we get in Genshin- it gives currencies for a special kinda store where you can get S-rank Valkyries, crystals, weapons, materials, etc. Other than the starter event, they also give S-rank units on a lot of events like recently we got a free copy of the Herrsher of Sentience- a meta unit (at least I think she is, don't come for me).

HSR doesn't even need an explanation. I think the fact that they won "Best Game of the Year" from different app stores- barely being a year out already speaks volumes(and what did they give out? A FREE LIMITED 5 STAR THAT'S NOT ALOY). Other than the 10 pulls that they give on every patch, a lot of events, new end game content, QoL(that we were literally asking for in Genshin)- they have a lot of rewards going for them that makes players satisfied for every patch.

What's also disappointing is the fact that what we were asking for in Genshin's surveys get added on other games and not Genshin itself (like that reserved Trailblaze Power like c'mon bruh). I agree with that one comment mentioned here about being tired about surveys being pointless because they don't listen and it doesn't happen anyway.

I know I shouldn't've expected more cause y'know, I've been burnt before with how bad the anniversary rewards are but them saying "to tHaNk YoU fOr yOuR uNdYiNg sUpPorT foR 3 YeArs" and then give 3 SINGLE PULLS as a thanks? Is like adding salt to injury (especially when Genshin is literally one of their money printers from the amount of money players and whales are spending here).

RedRobin
Автор

To be honest my biggest genshin complaint is the lack of combat based content. The only thing we have permanently is the abyss. But you beat it once each cycle and theres no pont going back in. Not much to do after beating the story (so far) and the majority of world quests. after less than 6 months most days i log in feels like "time to get my 60 gems and farm a boss or 2 for future characters"

hasanstep
Автор

Most disappointment thing is that so many content creators responding to this and there is not a single respond from the developers
communicate with your playerbase dammit

sheesshpal
Автор

personally, i find one big problem genshin has (among others) is that it's basically a character collecting game with nothing to do with the characters. like, i just got chevreuse. cool! what can i do with her once she's built? only abyss, the game mode where you fight the same waves of enemies even after they make changes for floor 12 every two weeks or so, and once you've gotten all the stars you can get, there isn't much replayability value in it. many players have 100% their maps. they've gotten all the characters they want. the events are basically just reruns or reskins of old events and we have no way to access them once they've passed, even though some of them are literally important archon quest level lore drops or basically character quests in event form. what then?

honestly, they were really smart to add simulated universe into star rail. it's basically more relic grind but the way it's designed it feels like a fresher take with replayability values (different buffs, paths to take, etc). i'm aware that these are two very different games with different play styles, but i don't think it's unreasonable for genshin players to compare the QoL and endgame stuff considering we've been here with the same old dusty abyss all these years.

trashraccoon
Автор

it's a bit of a built-up resentment, I think. Since the first anniversary, we've all known that Hoyo (well, Genshin, really) is a bit of a miser. We more or less accepted it, even make jokes and memes out of the situation. And then HSR ratio'd Genshin, and then there's the blunder with the livestream's wording... I guess the camel's back finally broke lmao.

bndnd
Автор

The "GENSHIN COULD NEVER" slogan is actually telling how Genshin fans have given up.

rubix
Автор

As one of your watchers I really appreciate the fact that you take the time to read this whole bunch of comments. That's why we feel appreciated and get the feeling that we have a voice too.
So, thank you Sevi!💙

Geneva
Автор

I think I wanna see more improvements than get more rewards at this point. Like they were so close yet so far from the artifact loudouts but they just don’t want to do it. Why don’t they want to improve? They put all the improvements in HSR to show us the possibility

FaiGal
Автор

As brax said "It's like eating dirt and saying 'Hey atleast it's better than sh*t' "

WilySn
Автор

I am in the disappointed category but also not going to quit over this. More than rewards I want a change to the resin/artefact system. One thing I think is missing from the resin discussion when compared to star rail is that genshins resin actually refreshes at a lower rate as well as having a lower cap. Just increasing the resin to 240 like in star rail won't fix much because resin in genshin refreshes every 8 minutes but star rail is every 5. I don't know if they should change the refresh rate because (for reasons I will say later) I don't actually feel the need to spend my resin every day, but it is something that should be a part of the discussion. I think something good would be to just unlock the amount of condenced resin you can hold, just increase the cap and then it's like we have the overflow mechanic from star rail because condenced is used for everything except bosses.

My main gripe with genshin is that I absolutely hate artefact grinding, it is the most boring and tedius aspect of the game to me. Doing the same domain day after day to get nothing just sucks the life out of me. In star rail we can auto battle and I understand that genshin is an action rpg so it's not exactly possible to do. but I wish they could do like an auto complete or something after doing a domain a certain number of times.

I seriously don't spend my resin anymore unless I have to and my excitement for new characters goes away the second I realise that I'll have to farm an entirely new set (like with Navia) or I don't have any usable artefacts in my stock pile. Something I would like more than anything is a rework artefacts entirely, but artefact grinding is the only 'end game' currently, spending hours grinding the same easy content for 1% stat increases is what hoyo want us to be doing with out limited time on this earth. Self moddeling resin would solve the problem of getting starter artefacts for new characters but it doesn't solve the actual issues with them. Unless there is an overhaul on the time investment for getting decent/good artefacts, I think more players will fall off building new characters which is one of the only reasons to keep playing consistently when you're high AR.

zqa
Автор

Sevy as a newer player (about 5 months) your guides have been the most helpful ive seen on youtube. Thank you

hasanstep
Автор

Thank you Sevy for this video. It's interesting to see what other people think. Also the survey thing is real lol. I used to write proper paragraphs of feedback in their earlier surveys, see no feedback, and just stopped writing at all mid-sumeru patch. Saying this as a day one player

chuuyasan
Автор

Sevy thanks for putting so much effort into covering many different viewpoints on this discussion ❤️ I have a lot of respect for you making content with integrity and respect for the playerbase. I hope you have a great day!

Dontlookatmeok
Автор

It really puts into perspective how much Hoyo has managed the game. Initially, Genshin's monopoly over the open world RPG prolly has gone unnoticed, but it reaches a point where the playerbase gets tired of how Genshin handles player experience.

Also, ever since competitors and other games started to come to the surface, it became a more glaring sight.

I think this ENTIRE issue serves as a cautionary tale. Listening to your customers/players is INTEGRAL to keeping products/games like this alive.

ezekieldevesa
Автор

The current devs seems to run under the old adage, "if ain't broke, don't fix it". But just like my car gets me from point A to B, don't be surprised if I switch to a better one if it becomes available (Wuthering Waves).

aiyaka
Автор

Sevy took long to respond but did respond with a whole 50 mins video. hats off to her effort

anmoldas
Автор

Transparency from the devs would solve most of their problems in my opinion, cause if they refuse to implement Artifact Loadouts there’s a reason to it (maybe storage size idk) and the lack of endgame (which I still can’t agree with them not doing anything about it). Talking to us would be nice

danielsirbu
Автор

It's really telling that all those who do have satisfied opinions on the game are largely comprised exclusively of people who only desire a small roster of characters that they love, play primarily for the lore and exploration, or who have no experience with gacha-game reward culture to compare. Like, the complete lack of defence of Genshin's rewards being considered "good" is REALLY telling, when the best you can get is people who gameplay-wise care the least about Primogems are the only ones satisfied.

rowanmales
Автор

In terms of QOL, it boggles my mind that Star Rail is made in the same building and potentially nobody is going “Oh we should steal that.” Because there’s no way you can see someone due an energy overflow system and not assume your players are going to want that now. Even if it’s not out of player consideration, I’d be the type of employee to push for it so I could stop being compared to my coworkers one floor above me. That has to be annoying. 😅

jonathanrobinson