Hearts of Iron IV: By Blood Alone | Feature Highlights | #1

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Join Game Director Peter Nicholson, UX Designer Peter Johannesson and Game Developers Robert Dotson & Bradley Faithfull-Wright as they detail the coming developments with the avalanche update that accompanies the By Blood Alone expansion.

In this video they will cover the changes to Peace Conferences and Naval Combat as well as discuss the reworks to the Air systems.

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I'm not saying Peter is a vampire, but I'm not saying he isn't one either.

FortMarkGaming
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I hope something is done about puppet management; being able to influence your puppet, giving it certain autonomies, ousting it's leader, forcing more integration, managing their states, etc.
it would be great for 'Bohemia-Moravia' to be in the game or 'General-Government'

toba
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I finally hope they fix Italy with the new peace conference system, seriously, I could never annex the UK like Germany in Vanilla if Italy was my ally.

cundoc.g.
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With the rework of the Peace Conferences does this mean that the ai will make less…Border Art? Or less liberating everything in the Soviet Union?

imbelgian
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I hope casualties done actually has a decent impact on war participation values now, incredibly frustrating to do tons of casualties to the enemy but get barely any war score while another nation, whether AI or a player, is rewarded for playing worse and taking casualties by getting tons of war score

Eogos
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The peace conferences will now be really hard to learn, but much more fair. I like it.

samueltrusik
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Peter Nicholson really do look and sound like a Bond villain

marduk
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I like they haven’t overhauled it too much but it should make Ironman games a lot simpler, it means playerled peace conferences will still function after it’s updated appropriately but it still makes the game more playable with it

hawkerben
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All of these seems like good changes, though I have a iffing feeling with the peace conference system, I agree it needed work, but I get the feeling it will be broken in a certain way so that it will basically be the same as before.
But, here's to hoping that doesn't happen and that it works out the gate.

TheMetalfreak
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Since the NSB dlc we can promote Fleet Admirals and Generals with certain traits from LVL 4 - Have you considered the option of adding the possibility of promoting Plane Aces to the Military High Command and Chief of Airforce position? This way we could create our own Air Reformer / Tactical Bombing / Air Training / etc Specialists, Experts and Geniuses - This would allow for a more flexible gameplay and improve the Multiplayer experience since nations could focus on the specifics of the Airforce most suited to their Air use / Overall doctrine - Ex of a multiplayer Hist game and thier focus for planes : Germany on ground support - Hungary on interception - UK on Air Superiority / etc (while still maintaining the option to switch your Specialists to another one instead of relying on the basic 1 or 2 )

Call_us_Legion
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The Air Groups System is such a great new addition! and im glad to see the peace deals looking better than ever

ej
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Looking forward to the Peace conference changes and changes made to how war score is generated.
Its silly to me how you can do better in combat then your allies but they get more warscore because they took more casualties then you did, even though you inflicted 5x more casualties on the enemy.
Should be much harder for allies to take or puppet states/countries far from their sphere of influence, and with Soviet troops currently occupying the country.
Most of all looking forward to the quality of life improvements for air combat! I hate the constant ping-ponging of the AI bombing Germany and I have to keep shuffling my fighters around to get them all, but if I intercept them in English channel or benelux region, very few should get through. And that goes double for when i'm intercepting their strats with heavy fighters.

stormsand
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I hoped you would make an option to end the war without having to conquer the whole faction but I guess not

erfan_jr
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I really hope they decrease the cost on larger ships. It's hard to get invested in navy when it takes so long to build one of my own.

Super
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I gotta say it's very funny to have the production value this video does and one segment is just "We understand Sub 3 is strong, we have nerfed it"

Memanruler
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Hearts of Iron appears as the only Paradox game where you (the devs) understand with clear intention what it's meant to be, I enjoy the new simulations and mechanics you bring with every new update, altough it's milked through memes and alt-historical paths. I understand that delaying historical countries like Finland is what keeps the game profitable.

maxfer
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on 3:07 you can see border art that ai still can make with this update. I hope on release this will be fixed

Mikhka
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Every part of this update is amazing. Keep up the good work!

samueltrusik
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Other than peace treaties now possibly making sense, what I wait for the most (again in this DLC since Nordic DLC (=Finland) isn't still going to happen) is the division commanders. What I always hated about HOI4 was the army structure, as there was none. The improvement the army groups made was something, but not anywhere near enough.

I want the order of battle system HOI3 had. Proper army structure, "unique" divsions (as they have commanders that can rise to command armies). AND possibility to divide divsion in to brigades, as they would have been used. That would require the current "template change" to change a little bit. Like make it take a long time, so it battle situation dividing divisions into brigades to plug gaps or gain advantage in low supply areas for example would be awesome. (This could even be done so you can seperate single battalions from the division, because that is the structure in HOI4 instead of div consisting of briageds. That does though give even more possibility in that the div template design could have the columns represent brigades. Even though I already kind of think it that way, that would mean if you have 3 inf and 1 arty in column-> that is what the brigade would have.

I like the draw frontline attack order and activate (plus micro if you want), but it sucks when your armies are just lifeless empty 24/24 divisions with a general. I want from brigades to divisions to army corps armies and army groups. This "complexity" would make using the theatres makes sense as well.

teemup
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i really do love the fact that when they say they listen to their fanbase they mean it that said we really do need a better casualty and a POW system maybe not this update as their adding a lot and they have worked really hard but the game does need it

nooneattol