Ten Things I've Learned From Two Years Of Game Dev

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In this video I talk about the top ten tips I’ve picked up from the last two years of journey into game dev. If you’re new to game development I hope you find this video helpful.

If you’re interested in the game I’m working on now, checkout my Steam page.

Spire on Steam

Talk to me on my Discord Channel:

I get all of my stock footage and music from Envato Elements. If you’re interested in getting a subscription, use my affiliate link as it helps fund my channel!
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ive learned that the wishlist is mostly people who will buy it when it is on sale. A small percentage will buy it at full price. This is the reality I believe all indy devs should face. Depending on the game and the price will dictate what percentage of purchases from those who wishlist will be. It has very little to do with the quality of the game itself.

arechikitsune
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Really cool video. Spire is looking good!

brightFlaskGames
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I'd love a demo of your new game, I love the look but I doubt my laptop will run it

BeardBarians
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Hello, your work looks awesome, looking forward to try The Virus on Steam! I wanted to ask you what tools or what website did you used to make your personal web page, becausei want to make one as simple as yours. And how much did it cost?

farbetweengames
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woah, you released two games on steam in less than two years?

PokeNebula