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How To Make A Multiplayer FPS (First Person Shooter) - Part 1.1 - Unreal Engine 5.4 Tutorial
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In this tutorial, which is Part 1.1 (an updated recording for use with Unreal Engine 5.4) of my How To Make A Multiplayer First Person Shooter In Unreal Engine 5 tutorial series, I'll go through some basic project set up, show how to set up a third-person mesh with its own animation blueprint for other players to see, attach a weapon to the mesh, and set up a basic procedural vertical aim offset that is replicated.
Timestamps:
0:00 - Intro
0:55 - Project creation and setup
2:25 - Retarget animations
4:42 - Delete extra Input Mapping Context
5:59 - Add third-person character mesh
8:39 - Slight difference within 5.4
10:23 - Create HasRifle boolean
11:47 - Alter animation blueprint for third-person character
19:09 - Create socket and pose third-person character
26:54 - Attach weapon to third-person character
30:08 - Procedural vertical aim offset
34:51 - Outro
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