How To Make A Multiplayer FPS (First Person Shooter) - Part 1.1 - Unreal Engine 5.4 Tutorial

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In this tutorial, which is Part 1.1 (an updated recording for use with Unreal Engine 5.4) of my How To Make A Multiplayer First Person Shooter In Unreal Engine 5 tutorial series, I'll go through some basic project set up, show how to set up a third-person mesh with its own animation blueprint for other players to see, attach a weapon to the mesh, and set up a basic procedural vertical aim offset that is replicated.

Timestamps:

0:00 - Intro
0:55 - Project creation and setup
2:25 - Retarget animations
4:42 - Delete extra Input Mapping Context
5:59 - Add third-person character mesh
8:39 - Slight difference within 5.4
10:23 - Create HasRifle boolean
11:47 - Alter animation blueprint for third-person character
19:09 - Create socket and pose third-person character
26:54 - Attach weapon to third-person character
30:08 - Procedural vertical aim offset
34:51 - Outro
Комментарии
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If you're using version 5.3 or older, please follow the other version of this video as it was recorded using UE5.3:

PitchforkAcademy
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You're videos are the best, been dabbling off and on with UE for the past 2 years, and now I feel like im actually getting somewhere.

Valkrill
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Thanks a lot Mizzo, very good tutorial.

johnick
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This update saved this series for me, a cure for 'the latest and greatest' would definitely sell

kurtissebring
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hey awesome ima try to follow this. its probably the reason i had trouble with the old tutorial thank you very much for making this ima jump on unreal right away when i can and follow along

omaralhassan
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Love the work you do, can’t wait to keep going on this

MichaelEmbers
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I am day 2 into game dev and I would like to say your tutorials are EXACTLY what I need to learn the type of games I want to make (at the start to begin with) Thank you for these guides. they are a fucking godsend ;-;

ullr
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Thank you so much for showing all this for free!!!

I.use.
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FYI for anyone confused why the player only looks up even when looking down. make sure you are subtracting 360 by the Y so move the pins around as well as making sure you put the pitch variable in the outputs in the collapsed node.

ndmnet
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Loved the 18:50 version of your full video man, ( I only got so far into it, I'm sure I'll love the rest )

I'm using UE 5.4 and already my Manny is stuck in the 'A' pose with some error of it saying something about out-dated animations or some doohickeymabob.

It's honestly awesome as UE gets new patches and updates, you and few other heroes are creating videos to help new coders get the gist of things, much appreciated. <3

TFArseling
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To get the UI the same you need to click "Content Drawer" at the bottom left, after that at the right of the search bar in that pop up window it'll say "Dock in Layout" click that and close the pop up window and it'll be exactly how he has it before he adds the 3rd person content pack.

whatif
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As for the gun floating about (discussed around the 8 minute and 24 second mark) I believe it may be attached to the hand socket of the FPS Arms Mesh which seems to use the OnlyOwnerCanSee Bool.

Braydon.W
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I recommend switching to the Mover 2.0 (Character motion component) movement system. It provides better integration with current systems and better scalability (and, ye! That's opening support for all classes (from pawn - to your custom))

Lowly_on
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ok awesome i got it working thanks again. i just wanna ask should i folow the other fps tutorials or are u remaking/updating them.

omaralhassan
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Here I go. IF you guys have a discord hub or community let me know, would love to be part of a Q&A trouble shoot area etc. thanks for the Kick in the right starter direction !

PapaBear
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I know I did something wrong when he was always in t pose. ALWAYS lol

totallylinktotk
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This is awesome. Completely new to UE. I tried following along your last one and got stuck on the retargeter. The strafe left and right animations weren’t working and I am not very smart but I did figure out on my own to set the target to SK_Manny and that little ah-ha moment made me feel smart albeit a very pedestrian fix. However seeing this released some anxiety and I’m going to try again. Thanks for all your insight!

BrenGear
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Just FYI for anyone who ends up running into the issue "Not enough login credentials to launch all PIE instances, change editor settings"
The way I was able to fix is is below.

Click "Edit" at the top of the editor and select "Editor Preferences"
In the search bar type "Credentials"
Under Level Editor - Play Credentials>Credentials to the right click the "+" twice to add two new array elements.
Expand Index [0] and enter the following:

User ID: Player1
Password: password - (or really whatever you like)
Type: Dev

for Index[1] repeat the above but under Type I entered test instead of Dev.

Not sure if this is the correct way to "fix" this but it worked for me.

andrewtaylor
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Very happy with this updated video! However once I got to the looking up and down my character when it looks up looks down on the other screen and when it looks down it looks down. So basically the other characters can’t see me look up

gaminglife
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PLZ make a TFPS from the new sample animation project.

chanithurithmal