I Programmed a Magical Forrest

preview_player
Показать описание
Programming does not only mean writing lines of code. Instructions you are trying to program can be given in many other ways. Here specifically, I program an optimal factory which is done mainly by setting the layouts of paths (conveyor belts) and strategical placement of item filters, one-way signs, splitters, and more.
Today we make major progress in the game as we utilize newly unlocked minions, increasing our factory output, defend against magical creatures, and unlock new buildings and upgrades.
That also means there are various new things to manufacture, create, and combine - all in the name of optimization. Those are essential to progression further a unlocking even more stuff! If any of this sounds interesting, then this video, where you get to enjoy an insight into a programmer's mind, is the right thing for you!

🔔 Subscribe to the channel for more gaming adventures, coding challenges, and tech insights!

#factorybuilder #oddsparks #automationgame
Рекомендации по теме
Комментарии
Автор

I don't know when I started to like automation games, but Factorio filled the gap till it didn't. This and Shapez 2 might fill it now and it's very satisfying.

McSmurfy
Автор

Hello! I found your channel 5 minutes ago, and I wanted to know which language or engine you’re using to develop these games. I have no idea how you can display the code simultaneously; that’s so interesting! Please let me know.

jundo
welcome to shbcf.ru