🔴 I/O Merging + Reflection Issues + CGS to Work on Actual Build • Build CGS • MMO Game • (Pt. 393)

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Learn MMO Game Development with Unity - Building CGS - I/O Merging + Reflection Issues + CGS to Work on Actual Build.

In this video, we wrap up CGS. First, we will focus on getting our I/O merging done correctly, in such a way that it doesn't cause Unity to crash - because we don't want to distribute a package that crashes Unity. We will then fix some reflection issues that we're currently having, and also see about getting CGS working on an actual build.

In this section, we build the Cascading GUI Sheets component. This is a custom language that will allow us to define GUI Styles in Unity using a CSS-like language. We will use ANTLR to help develop our custom language parser.

This 516-part course provides a full introduction to all the basic fundamentals and core concepts of MMO development for beginners. Learn how to create Massively Multiplayer Online (MMO) games using Unity, the world's most powerful real-time development platform - learn MMO with Unity the easy way.

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This MMO series is a unique opportunity to watch, over-the-shoulder, the R&D and production of an MMO! It's one of the best courses to learn MMO development, with so many tips, examples, and exercises. Learn the development life cycle in order to bring your vision to life, and learn how to leverage the tools to run your online game.

Note: Even though this is a legacy MMO tutorial, it is still one of the best MMO full courses available with a focus on MMO for beginners.

Disclaimer: I don't own the rights to the content provided in this video. All credit to the respective owners.

This video was created by 3D Buzz and is now available to you for free.
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