Spine Pro vs Unity 2D Animation

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Unity 2D animation package or Spine Pro? A native solution for game devs compared to one of the animation market leaders! Things might get foxy.
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Enjoy!

Also, some timestamps for your convenience:

00:00 - Introduction
01:11 - Importing Graphics
03:09 - Mesh Creation
05:13 - Bones Creation
06:32 - Mesh Weights
07:29 - IK Constraints
09:13 - Advanced Rigging
10:50 - Animation
11:43 - Path Constraints
12:28 - Character Customization
14:41 - Game Engines Support
15:44 - Price
16:24 - Conclusion

► Lastly, the link to Unity path follow tutorial:

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Комментарии
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The fact that unity is free makes it very easy to decide.
If you are doing this as a hobby or just starting out -> Unity
If you are doing this professionally and have the cash-> spine2D

epicochafausen
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FYI, you can export from GIMP as a PSD, then renamed the file to PSB extension and import into Unity as a PSB with no issues.

trentrichards
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10:06 If you add the Parent of your Head-Front-Control (Head) to the second source with 1 - it will be working as expected

DucatChannel
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For the Position Constraint Issue just add another bone to the list, like the head bone and adjust the values. Start with values like: Front CTRL = -0.5 and the Head = 1

OctoManGames
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2:36 here I export my assest as PSD file from KRITA and then I rename my file extension as PSB and yeah it works for me

savecandy
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That was a very good way of displaying how each application works thank you.
I am happy I got spine now.

JayStProductions
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I never used any of these softwares. But I learned more over animation than I ever did :)
Thank you

MeinVideoStudio
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Re PSB. I read that gimp, which is basically free photoshop, supports psd files. And you just need to change the file extension from psd to psb to make it usable in unity.

This is something that i just read/researched online so dont quote me, but worth trying since both unity and gimp are free.

Jyaxtoh
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This video is just what I was looking for and happy that it's more recent since both tools have evolved over time. Thank you!

ericcannon
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On the unity animation issue where you would drag and bones would be connected to other parts of the image -

I believe you need to use to use the brush tool to remove bones control of the parts of the sprites you don’t want it to move. If you find a bone is moving parts of the mesh you don’t want it to, then select brush tool and then double click the sprite it’s messing with and single click the bone. Then hold ctrl/command and hold-click and wave over the parts of the mesh it’s controlling to remove the bones control of them. I hope that helps!

TheSearchForAwesome
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in unity you can make a sprit library that can swap your sprits. Be cautious on how big, it will drag your editor performance to a crawl

chillywilson
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The addition of sprite swapping or equipment usage might have been a useful addition to this comparison. We wanted to use Spine, but found that it just didn't allow for the use case of having a complex rig equip/remove armor pieces dynamically. Or dynamically generating a rig.
Technically Unity didn't really support this either, but Unity gives you access to the source code for you to modify.

filiecs
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I was waiting for something like this, thanks!

IRC
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9:26 How to make this effect? I have lots of head parts, do i need add weight for every part manually, or there already made-up feature for it? Are there tutorials for this method, and what the name of this effect? I`m using Unity*

maxlevashov
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Being able to do it inside unity is huge.
A quick one stop solution is definitely more efficient than using multiple softwares.
I would use unity's solution even if some part is inferior to spine.
And I would keep bone animation to a minimum anyway, because frame by frame animation looks better.

MechanizationStudio
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As my name suggests, I really like your fox! :) Looks awesome.

Shadefrank
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Just found your channel. This was a very useful video! I hope to see more from you 😁

turashue.
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A lot of work in this video, congratulations

mylgacia
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2:48 what do you mean extra time and effort, don't you have to do this in spine as well? the bones aren't going to align themselves (?) the only difference is that u are doing it before u import it in spine, but u still have to do the same thing, no?

gutzimmumdo
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Would love to know more about comparing the performance and memory!

auroramcnab