Once Human: SUGGESTIONS FOR SEASON 2! (Prime Wars, Server Transfers, and more!)

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Here are some suggestions for Season 2 of Once Human! Leave your suggestions in the comments!

►Catch me LIVE!
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My AMAZING Video Research Team:
Ash

00:00 - Intro
01:05 - High Priority Suggestions
08:38 - Medium Priority Suggestions
13:48 - Low Priority Suggestions
20:37 - Closing Thoughts

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Once Human: SUGGESTIONS FOR SEASON 2! (Prime Wars, Server Transfers, and more!) by MattyGorm

Description tags: once human, once human season transfer, once human season 2, once human seasons, once human prime wars, once human servers, once human deviations, once human guide, once human fishing, once human suggestions, once human developers, once human server transfer

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#oncehuman #oncehumangame

disco-270e95d
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What suggestions do you have to help improve the game? Let me know!

MattyGorm
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I'd like to see the total power output of generators displayed in the build screen along with the total amount being used currently.

Cameroo
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100% would enjoy a Vending Machine Hub to show what everyone is selling, but not an auction house. This would give people a reason to check out territories, or save time transferring through all the worlds in blackfell only to see a bunch of empty vending machines and morons selling purified water and logs. Lol

shokill
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these 3 fits mid priority in my opinion:
1.as a person who cares about decoration, i like to have some flowers that growshroom does not harvest them and also does not plant anything in them.
2.can you please make that crop that we grow seeds in them snap to each other?its hard to allign them!
3.when you want to recycle mods, there are not well organized.i mean when i want to know which mode i want to recycle, i go to my gear and in gear parts, you can select out all sharapnel part for your mask for example.then there are 10 mods there which i know 6 of them are useless.then i have to close that well organized window and then go to recycle machine which its mode part is a mess.each gear mods are not sitting together and its hard to find which mode you need.there are 2 solution for this in my opinion, either they add a filter tab to recycle machine or allow player to recycle mods from mod menu.

kratos
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As for whispers, if a player wants to still see whispers but some are in annoying places for them, viewing the whisper, click the '3 buttons' in the whisper and click 'blacklist'. You'll no longer see that whisper. But yes, I think they should not be allowed near already existing content that is interacted with (don't allow them piled onto vendors or workshop machines, etc)

Amorius
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These are all AMAZING ideas! The "whispers only show up when you snap" idea is freakin' genius. I hate seeing them all over the place, but I don't want to turn them off completely. When I'm looking for a gear crate or something I often find tips left by players. I just only want to see them when I WANT to see them!

Your comments about the number of currencies is dead on too. I like the idea of making it like the fishing screen. I played Star Trek Online for a while, and they actually had a screen you could pull up where you could see ALL the currencies and how much you had of each. I also just think streamlining the ESC menu would help a lot. Have a section for season stuff, store stuff, Journey, etc.

mistervertigogaming
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10:26 talking about the vending machines, personally I like the way that style of style is done in Fallout 76 ... where you can teleport directly too someones machine... a system like that would be great. also with that system you can fully see what each machine has... in more detail not the exact name of an item but a better understanding of what the items are ...

so Fallout 76 system for vending machines would be AMAZING!!!


12:00 talking about the deviantions : i would like to see a system very similar to Palworld this was we get use out of all the ones we have caught rather then them just sitting in our inventory or ... let us put out more then 20 at our base... :)

17:00 The ability to craft better fishing rods would be amazing, and also to maybe re-work the fishing mechanics in general, but i maybe nit-picking ...


great video keep up the amazing work <3

GoodPandaVibes
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I’m pretty confident that servers will run like they do in Infinite Lagrange, so server numbers are meaningless after each season. They just need to maximize server population.

thr
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Great vid as always man. As a builder, I would love to see them add more options and parts to the building system. Things like the small to large vid screens you see in some of the Rosetta areas, just little things that we could use to build an authentic looking defense bunker. After all, this *is* a post-apacolyptic game, right? 😆

blair-alternaterealitiesst
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I agree with nearly all of these suggestions except the having all servers on the same phase timeline. It's nice to have everyone on the same page sure, but have the scattered timelines allow for people who may have a period of time where they know they're going to be busy. Say school or work picks up for people, or people need to be out of town for a period of time that's more than a few days. Well if everyone's on the same timeline than these people are left having to speed crunch through the season once they're back and able to play again. Havng a different timeline allows people who had life happen to pick up on one of the later starting servers to allow a less pressured timeline to work with. The key part to this though will be allowing people to pick their servers once the next season starts up.

On the topic of the chests. I think having the ability to lock certain items to our inventory is also a much needed feature. For example, if I have some foods and drink items in my backpack I keep there for exploration runs. I want them to stay in there, but I might have extras in a chest. If I "H" to stack then those items get pulled into the chest and I need to withdraw the amount I want again. A lock feature means I can "H" while still keeping my preferred items in my backpack. Also, I think having chests have an icon square/sign on the front and/or top would be a nice solution too. The same way you edit the name you can also select from a dropdown list of icons for that sign. Ammo boxes can be set to show an ammo icon. Food chests can show a food icon. Ore/ingots can have an ingot icon. In addition to this, having an option to select a color for the chest too. It doesn't have to add to much to the chests, but the two features combined together allows for a lot more variety in organization. Higher tier ingots? Oh that's in the yellow chest with the ingots icon. Gravel/copper/tin? That's in the black chest with ingot icon. Seeds? Brown chest with plant icon. Pure water? White chest with bottle icon. Oil/Acid? Green chest with bottle icon.

On the topic of deviation leveling. Maybe have a facility station similar to the Palworld mechanic. You select a deviation you want to level up and you then need to feed the station a set number of that same deviation type to level it up. This station can level the skill rating of the deviation, while continued use of a deviation can level the activity rating of the deviation.

MsDarkness
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For whispers, add option to view on snap, then around the detector light on your backpack add a ring around it that’s lights up in intensity when near a whisper(s)

thr
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For the vending machines. I think each town needs to have an area in them or nearby where people can place a vending machine with NO power needed.

thugdragonz
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The specific Quality of Life (QoL) suggestions I have in mind include:

1. Building Snipping: Enhancing the precision of building placement, allowing for more refined adjustments.
2. Power Generator UI: Improving the UI for power generators to provide clearer feedback on power distribution and efficiency.
3. Chat Whisper and Timestamp Enhancements: Adding a chat whisper feature that does not require adding someone as a friend and timestamps in the chat window.
4. Starchrom Refund Policy: Introducing a refund policy for accidental purchases—100% refund within the first 15-30 minutes, and 50% within the first 2 days.
5. Teleportation Cooldown Adjustments: Removing the cooldown for teleporting to a personal base from a city/teleportation tower, while maintaining it for other locations.
6. Faster NPC Interactions: Making the "F" prompt appear faster when grabbed by the NPC Gnawer to reduce immersion-breaking delays.
7. Streamlined Inventory Management: Allowing the use of a single key to place all similar items (e.g., weapon calibration blueprints, seeds) into chests, instead of doing it manually for each item.
8. Fishing Animation Adjustment: Disabling or speeding up the fishing animation when looting to make the process faster.
9. Deviation System Enhancements: Introducing a breeding/combinatorial system for duplicated deviations to merge and enhance their traits.
10. Stackable Fish: Allowing fish to be stackable in the inventory to save space and reduce micromanagement.
11. Achievement Confirmation for Specific Regions: Adding achievements to confirm when specific regions (e.g., Broken Delta, Iron Reaver) are fully completed, including RIFT progress and puzzle-solving tracking.
12. Collision Adjustments for Deviations: Making deviations that move around the base non-collidable with the player character to prevent them from pushing the player during crafting.
13. Rename Water Pump and Introduce Switch: Renaming the "Water Pump" to "Water and Oil Pump" for clarity, and adding a 3-part switch to control its operation (e.g., only polluted water, both polluted water and oil, only barreled crude oil).
14. Vending Machine - Auction House Style: Converting the vending machine into an auction house-style system.
15. Allow Mod Trading: Enabling players to trade mods within the game.

MrHeavenwings
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All i know is, if this game wants to remain and be successful with their current free to play model. They need to drastically improve the cosmetic store and increase the options available as well as do a better job pricing these cosmetics.

dreadpirateforex
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just a tip for your next tip video. i have a line of chests on a wall. i have them sorted as ores and ingots, wood and charcoal, fabrics and granular items, parts and scrap, etc. i walk up to each one, i press "f" to open, "t" to sort, and the "h" to put in relevant items. notes: you do need to put new items where you want them every once in a while, and also, you need to be on the correct inventory page for it to work. this also works for refrigerators. makes coming in from a run quite simple to sort.

nojuice
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For the world event, you can actually press X to toggle the full list of current event and click on them to know the exact location.
But yea a notification would be nice too

PoohVz
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I really hope the DEVs watch this video, great suggestions.

GreenHoodier
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I think fresh new servers are quite important, because as people reach the end and start quitting the game for the season. A server merge with a server that is newer with fresh players still working on stuff would breath life back into the older ones. You can even start on a fresh new server if you feel like you got behind.

jerryurbina
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I think the reason why they have vending machines, is for player engagement. Also, to travel to someone's home, and check out what they built.
Also, I'd love a system to use my extra deviants to lvl my main ones. Maybe a system like the blueprint xp. Break down "Territory" devs, to power other territory types.

IchbinX
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Problem with server transfers is the bases. Not sure if they have that already implemented or not but they'd have to have a system that can recognize that a territory is already occupied by a players base and that makes the other player have to relocate base upon a login.

beilog