Intro To UIElements (2018.3 - Experimental)

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Brief introduction to UIElements, a new retained-mode UI framework for Unity set to come out of Preview in 2019.1.
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As someone who has been wanting a new UI Framework for Unity I personally see this as a great step forward and would like to thank the Unity team for continuing great support while looking out for their community.

BitsPerPlay
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It's a great addition to unity. The only part that is confusing to me is the scheduler stuff. Shouldn't the changes on the target object fire an event and have a listener for those changes to update other ui elements? (I figure the target can be anything that's why it is used, but still the update on every 100ms approach feels like a hack for me) Also, is there an option to specify what kind of ui field should be generated for the PropertyField instead of the type based automagic?

chuby
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Is there a gridview in UIElements? I only saw Listview, and Listview is the only thing that is mentioned in the documentation.

TheWolverine
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Is it only for editor? Does it have a plan on migrating it to runtime as well?

setokc
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Will we have the opportunity to use custom editor for non UnityEngine.Object class ?

Sylmerria
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So I'm trying to understand... IMGUI has a loop that updates the inspector based on whatever is inside that loop. UIElements are all event-driven, is that correct? Thanks in advance.

siarheipilat
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uxml is SO MUCH TEXT to bloat!! "Less programming for editor UIs" my ass.

SigmaZer
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The technical masturbation around Unity's various UI systems over the last 10+ years has been beyond laughable. Never mind that this is the 4th of their official UI systems.

Any one *good* UI systems developer could have solved this a very, very long time ago.

MediaFilter