Axis and Allies Online - KJF The UK Twist

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Some tidbits about the UK in my unique approach to KJF
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Fantastic alternative strategy. Definitely could be a meta-buster. The best part is you have found a way to open KJF without coinflipping SZ37 and without requiring misplay or bad dice by Japan.

domjuggernaut
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I like the idea of mixing it up, I have also been wishing for ways to get into an advantaged KJF position as allies, even trying 5 inf 2 fighters on Buryatia on R1. Regarding your "twist" presented here while I liked it at first glance I wouldn't fear this as Japan, on J1 my reply would be to kill the cruiser and sub with BS, AC + 1/2 ftrs, take SZ61 with BS / DD (in range of India SZ), and I will do Pearl light ignoring both UK transports. (the one that would escape by rounding South Africa can be chased down which I would possibly do as Japan). J1 purchase: 2 inf, 2 trans, 1 DD. So the net of the twist is OK as Allies you have slowed Japan down at the cost of one less infantry in India (and loss of sub / cruiser)

LatifGurdjieff
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one option that axis should consider on kjf is sending a few german planes over to, or near Philippines, as it means US cannot use destroyer blocking effectively (only uk can do it).
Also, I think it's better for the uk+russia to help out the US in a kjf by going after Japanese land, and keeping china income going to the us. means us can out build japan easily, which means that you can take close battles (eg 50% win chance) rather than waiting for a certain win. the other advantage of uk focusing on land is the troops are useful to defend moscow. kjf also usually means that Russian income is higher, which means it can last longer against Germany. you can be quite aggressive with Russia for first 1-2 rounds without it costing you moscow (eg stack buryatia with 5 inf, put 2 inf +1 fighter in sinkiang, put 1 inf+1tank in Szechuan). you can always move russian troops back on r2 if you need to

petersamantharadisich
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This would seriously confuse any player silver or below, perhaps even some gold level player, but it would not in any way cause a serious platinum level player to even blink. I would spot this a mile away and take the inconvenience of the 3 trans 3 inf build for Japan and modify it ever so slightly. I stopped doing Pearl light months ago, it just doesn't make any sense for Japan, in either a KJF or KGF. Japan has one job in either scenario, and the only thing that prevents them is things like this, BUT only for a turn, which, under the circumstances is fine in most cases. By the way, try the two ocean strategy on me and I will crush your soul. Not only will I continue to threaten, India, China, albeit a turn later than I would like, but I will also defend the Pacific in such a way that causes the USA to continue to commit resources there, leaving less for the KGF assist in the Atlantic. One thing you will NOT see at higher level play is a Japan player bothering with the destroyer blocking either in the north or the south. All they will do is keep their island safe from attack, and then go about the business of killing Russia through China. To do this, Japan has to build their IC off the coast of SZ61 (this is important) no later than turn 2. Granted British subs or any UK fleet in the pacific is annoying for Japan, but that's all they are, especially if the opponent is employing a two-ocean strategy. What a lot of new players fail to understand is the concept of zig and zag warfare. It basically means that whatever your opponent is doing on one side of the map, means there's less they can do on the other side. Understanding and embracing this concept will up your game immensely. All that said, I encourager ANY A&A content on youtube, we need more of it. Cheers!

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