python demo animation 1 #python #code

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python demo animation 1 #python #code

your code is here
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
import math

# Cube vertices and edges
vertices = (
(1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),
(1, -1, 1),
(1, 1, 1),
(-1, -1, 1),
(-1, 1, 1)
)

edges = (
(0, 1), (1, 2), (2, 3), (3, 0),
(4, 5), (5, 7), (7, 6), (6, 4),
(0, 4), (1, 5), (2, 7), (3, 6)
)

def draw_cube(tick):
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
# Dynamic rainbow color effect
color = (
)
glColor3fv(color)
glVertex3fv(vertices[vertex])
glEnd()

def main():
display = (800, 600)

gluPerspective(45, (display[0] / display[1]), 0.1, 50.0)
glTranslatef(0, 0, -7)

glEnable(GL_DEPTH_TEST) # Depth test enabled for proper rendering

tick = 0

while True:
return

tick += 0.03
glRotatef(0.5, 1, 1, 0)

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
draw_cube(tick)

if __name__ == "__main__":
main()

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