Unreal Engine 5 - Clock Widget

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In this unreal engine 5 tutorial, I am going to implement a clock widget which shows the time inside the game. You can either make the game reflect the real world local time of the player or you can use a custom time with a custom speed to pass time inside the game. Either way, the clock will show the time inside the game.

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A better way to convert seconds to time is through the "FromSeconds" function (input is the time in seconds, output is TimeSpan), break the return node and take the hours, minutes and seconds from there. You can use the (int) ToText conversion to set the minimum decimals for each time part (h:i:s) too, just expand the ToText function and set the minimum and maximum Integral Digits to 2 (and UseGrouping). This way you get rid of custom functions and manual conversion for time.

Saltylike
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How do I set the real world time to Regular instead of Military? Additionally how do I add AM/PM as well?

Liniont
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How can I make a microphone like pubg?

SefRef-knnn
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Tutorial is great. However, I would explain where you get the BP_TimeOfDay file. As someone new to the channel this part of the tutorial would be confusing.

arcadejedidp
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So if time widget is showing the local pc time, how can I show the in game time rather than local pc time ?

shotgunhot
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Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please..
You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. My character can uses Two hand weapons too. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls

roydash
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Please start the MMORPG project. We need some tricks.

looksepic
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is there any way to change the clock to analogue?

shidou