How to Code a Piano Shader | Learning Computer Graphics

preview_player
Показать описание
In this video, we go over my journey of learning computer graphics in 6 months by self-studying 2 semesters of courses taught by Professor Cem Yuksel. Then we will go over what volume rendering is and see how it can load MRIs and CT scans. After that, we will look at a slime mold simulation in TypeScript and WebGPU. Finally, we will go over how to code a 3D piano in a GLSL shader with ray marching.

== [ Resources ] ==

== [ Timestamps ] ==
00:00 Learning Computer Graphics
00:39 Volume Rendering Demo
01:10 TypeScript + WebGPU Simulation
01:31 Ray Marching 3D Piano
02:40 Piano Demo

== [ Tags ] ==
#suboptimal #glsl #shaders
Рекомендации по теме
Комментарии
Автор

That song from Spirited away is one of my favorite tunes of all times. 👍 Oh, I wish I could spend 6 months learning WebGPU and 3D programming too! 😊

javasquid
Автор

What if you tied the oscillation sine wave of the keys to the frequencies of the music being played? Might be very chaotic

lm-gnxr