The Most Broken Glitch in Elden Ring - That No One Understands

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Feel free to post in the comments if anyone can replicate this with any form of consistency.

As far as we know, certain areas work a bit better for this glitch, but overall it is extremely random.

Goodluck and try not to get carpal tunnel :)
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From "That No One Understands" to insta-killing bosses and completing the game without dealing any damage. The souls community is unmatched.

blakesimmons
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I accidentally did this a few days ago and had no idea what happened, now I know that my block shimmy dance has the potential to send me to the shadow realm

bradylaughton
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Played around with this for half an hour and my observations are as follows:

No slope required: I can zip around on the flat ground in the roundtable arena (tho only ~1-2m every time)
Equipment load seems to make a difference, the heavier my character was equipped, the more likely the jump was to succeed

The best frequency seems to be 2.5Hz, tho I haven't yet been able to figure out the correct ratio of direction-key to no-input yet

I've tested this on Linux through VKD3D/Proton on a 5950X and RTX 3080, rock-solid 60fps at all times

I'll do some more testing tomorrow, I'll try to make a tool which automates inputs at my desired frequency and see if I can get a consistent TAS version of the teleport.

My current speculation for why this might be happening is an acceleration underflow. I believe when you press a movement key an acceleration value is added to your movement speed value until you have reached maximum movement speed. When you let go of your movement key an acceleration value is subtracted from your movement speed value until you have reached 0 movement speed. I believe this glitch is happening because the forward acceleration speed and the deceleration speed have a mismatch, so that at some point your movement speed, which may be stored in an unsigned integer goes below 0, meaning it wraps around to ~2^32-1 which seemingly causes you to teleport.
Unfortunately cheat engine doesn't work on Linux and the tools that I do have are too bothersome to use, so I haven't been able to isolate the pointers to the acceleration values and the movement speed values, but those could give some insight

insu_na
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This looks like the kind of thing that would get patched. Fromsoft very rarely patches skips used by the speed runner community but this one looks like it could effect regular play. This makes it a strong contender for something that would get patched rather quickly.

necoom
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Wow if this somehow becomes even slightly consistent, it’ll bring this speedrun to Sekiro levels of broken and that’s awesome

WeLoveAspect
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Who would have thought, one month later, this glitch that "no one knows how to do" would lead to the biggest FromSoft game ever being beaten in under 7 minutes.

ellowell
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Give ymfah about a week and he'll have the accuracy down to a science.

iistonton
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I remember when wrong warping was discovered back in DS PTDE, the potential was insane. I hope this glitch gets figured out for consistency. Good luck everyone!

Simte
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I've had a very very similar thing happen super frequently when just walking forward while blocking with a greatshield. May be worth investigating. Every time it's been on uneven terrain.

Laurcus
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Maybe this happens because you clip into the terrain. Perhaps it is a similar mechanism used by the walking mausoleums. I have been pushed outward while standing on those as It begins sitting down. This could be a case of the game giving you a large velocity to force you out of the ground/wall if you get clipped it

thesvengallideck
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I literally just got through Farum Azula last night (haven't beaten Maliketh, waiting until I beat some other optional bosses first, ) and when I saw that spot overlooking the ramp toward the boss fog my first thought was "I wonder how long until someone figures out a way to make that jump." Good to see the community is already on the case haha!

Sladepheonix
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3 weeks later and this guy has a 12:03 with lots of room for improvement. Genuinely impressed.

TashaRhyming
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it kinda looks similar behaviour to when you try to scale cliffs with the horse, and it stacks up a tonne of fall damage the further you go/land, maybe it literally tries to make you fall through the floor but sends you horizontal/forward for some reason

Afflictamine
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Me keeping up with speed run tech even though I’ll never do one.

Interesting stuff tho I love how people will find the craziest stuff. Always entertaining to watch.

ThatSoulsGirl
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Sub 7 wr run four weeks after he posted this. What a legend.

Daftpao
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Looks like it could be a velocity underflow of some kind
If so, pressing the direction key on the same frame as your velocity becomes 0 (or close to it) may be the key to it.

ParrotParrot
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my friend during a run died during the rennala fight and somehow wrong warped to the rampart tower grace in stormveil. leaving this comment here because he doesn't know how to replicate it and thought it'd be good to bring attention to glitch hunters

-patchi-
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There is a pattern with the leg that is in front while guarding, before each tp. It's pretty obvious on clip 2 and 3, and noticeable on clip 4. You can see the foot getting way off the ground and the TP occurs when the foot lands. It seems related to the walk animation

niroe
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I'm not sure specifically how it works, but it looks directional. Like at least we know (?) that the direction you shuffle in while holding block is the direction you zip towards. Maybe it's like the Doom Eternal glitch where your character is trying to move/jump, but it can't so it's building up momentum and it gets released into one zip rather than a few steps.

michaelcantfly
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This is exactly the kind of a glitch that I had expected to become the holy grail for travelling great distances in speedruns.

astorvialaw