These Refines Will Carry You - A Fire Emblem Engage Guide!

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Get the best weapons early that will STEAMROLL the game all the way to the final fire emblem of yore!

apologies for the recording of my voice over not being up to standard. I recorded this between traveling for work.

This channel is supported by viewers like you! -

I stream hard. often. -

Yunaka drawing by -

0:00 Refines are Scary
0:30 SPOILERS
1:10 General Refine Tips
2:25 Liberation
3:17 Longbow
4:04 Thunder
4:55 Levin Sword
6:20 Daggers
Комментарии
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I learned so much from this guide it was very useful on my Normal mode run with ALL the DLC!

LinkKing
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Alear's Resumé:
- Divine Dragon
- Army General
- Puppy Mill Manager

C_Box
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The cheap +1 refines that added +2 damage were incredible in early game

Tom-vxqh
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I think losing the ability to engrave with the lost emblem rings post 10 was a really cool design decision, I thought alot about what to invest in pre-ch10 on my second playthrough of the game. It reminded me of preparing the gen1 units for the gen2 units in fe4 in a way.

DoTtA
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Into the mid-game, I've found Silver Daggers to be the strongest. At just +1 they have 12 might. That's the same as a Silver Sword at base but with 4 less weight, and the ability to hit 2 range.

And keep in mind, before +5, all daggers increase by 2 might every upgrade. A +5 Silver Dagger has the same might as a +5 Steel Axe.

frknspacewizardbrett
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I invested into getting a Tomahawk early on and with a hit engrave, that baby was slaying even on Maddening.

michaelpodgorski
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Celica engrave is amazing i put it on my 0 luck ivy and finally shes never getting critted again!

emrakultpe
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I caught a mistake at 4:05. You said "Magic is king" when you actually should've said "Magic is everything" to reference all of the hilarious Reinhardt (Fire Emblem: Thracia 776) memes that came from his appearance in Fire Emblem: Heroes where he says "Magic is everything". I think that the people who know about that reference would've really enjoyed that reference and would've felt cooler than the people who didn't recognize that reference.

Well anyway, I guess the video's alright. I think you should try having more comedy in it rather than helpful information. I like to laugh, not learn. And I really like references. Here's hoping you do better next time.

BIGstonks
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Notes for DLC players!

As you can get the Bracelet Emblems before Chapter 10 its worth noting what the engraves do for those with the expansion pass.

The biggest one of note is Rivals, Edelgards Engraving. At the cost of 1 Weight you get a minor boost to mt, hit, crit, avo and dodge. Making the weapon slightly heavier for a lot of positive bonuses is worth the trade off. Rivals synergizes with Daggers well due to thier low weight not causing the engrave to slow the user down alongside its boost to mt and crit (especially on the steel dagger)

Unfortunately I cant say much for Dragons, Strength, Acumen and Revelation.

Dragons, Strength and Acumen give the same general bonus of increasing mt at the cost of decreasing avo and dodge. Avo being decreased is not an issue on tanks or an Ike user, but the decrease in dodge (up too -30%!) Will add a lot of variance in your survivability. Pair it with Eirika or a unit with High Luck.

Revelations, Camilla, also has the same general set up as the above, but with an extra 30 crit. Its a gamble that gives both you and the enemy crit, but still may be too high variance to feel safe.

Granted, all of the above Engraving also Synergize with Thunder too. Magic is Everything!

The_Pikaboi
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I would also recommend Sigurd's Engraving for Libération as well, as the +20 Avo you get for it does go a long way especially if u get yourself Avo +10/+15. The +5 Dodge doesn't do much, and the 90 hit the weapon comes with is more than good enough and doesn't need upgrading.

schemes
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I swear, my Citrinne with the Olwen Ring and a +5 Thunder tome was better than most actual 'Engage' ring units. She absolutely shredded and the number of times she would just delete a boss' health bars with a refresh or two was giddying.

richardlee
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I'm proud that my careful thinking over what to refine happened to pick the same weapons this guide mentions! Overall this is an excellent little guide, I enjoyed the editing and the art, and I'd say it's invaluable help to make the game more approachable!

Baby_boodle
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One more thing about the levin sword:

If you get silenced, you can still use it. Celine and Mage Knight Anna appreciate this.

postman
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Love these helpful Engage vids, there's so many options in the game i get analysis paralysis. If you could give tips on Emblem Ring pairings that would be amazing!

rowboatcop
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Will definitely come back to this whenever I do my next playthrough

thefuture
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Literally made a steel dagger+4 early game and have never taken it off Yunaka. Its goated.

sboy
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Thank you once again for the killer content choops, it may be a little late for it to benefit my first run as I am nearing the finale and had to figure out a good chunk of this the hard way, but it will certainly help on subsequent runs, and it will help my siblings who are starting the game (they are at Ch 6 right now.
Thank you as well for the bond ring guide, I saw it a little bit after playing through Ch 10-11 sadly, for which it would've been most useful, but I got a lot of value from that knowledge and boy have these Olwen and Claude rings been paying off.

brawlfan
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0:34 Oh, you had to go there! Because I’m not EMOTIONALLY ready for Chapter 10!

GMKGoji
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I love this - not generic tips like so many other videos and no clickbait

philahn
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I really had zero clue which weapons to engrave with what, so I just haven't used engravings at all. Thanks for these great ideas, Choops!

Fantastic-Dan