Can you solve this simple multi-dimensional maze? I found a better way.

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I made a diagram to navigate this simple maze only two units wide. I explain how this diagram make sense and why it is useless to try to "rotate" the maze to solve it. There is a better way.

The maze has four dimensions which can be thought of as vertical and horizontal on a page, flipping to another page, and turning to the same page in a different book. I then turn this inside out and map the pages and books to the horizontal and vertical while moving the horizontal and vertical to new pages and books. It is kind of like playing at two size scales simultaneously and preserves orientation (mostly).
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So you've got two 3x3 squares on left and right halves of rectangle and every element of those squares are in turn 3x3 squares. And you've got two of those rectangles, one blue, one red. 0 is always starting point and 80 is always ending point. Every other number in the range between those two is assigned an element in a nested element. So 78 elements to work with over two squares over two rectangles. If you made the inner squares small enough you could fit all four outer squares on one screen, blue on top, red on the bottom, perhaps. But then the portal spots would likely be really hard to spot, so you would have to increase the luminance on the colors they are painted with to compensate. And you might have to give them more help standing out by reducing the luminance of some of the background labeling colors, for example, the blue axial arrows. Set the lumimance of that blue to match that of the gray and maybe try the same with the blue and red outer element plates, so that the blue portal dots are easier to distinguish from the blue outer element plate and so too with the red letters and the red outer plate. Super bingo! 2*2*3*3*3*3 = 324 = 2^2*3^4 -- The 68 numbers are shuffled and distributed between four outer squares, aka bingo card. Elements with the same number are portal linked across bingo cards. Some elements have zero portals, some have one, some have two, none have three. The existence of an element with a given number (10) on one bingo card lacking a portal while an element with that same number (10) on a different bingo card having two portals suggests these portals are primarily unidirectional. So a traveler could get stuck on a bingo card, so to speak, where the conditions indicate a dead end. Horizontally -- left hand to right hand decomposes top row of first outer element into the leading inner elements of the top row outer elements on the right as well as consolidates leading inner elements of left hand outer elements into the top row of the leading outer element on the right hand. From small world within to larger world without in a sort of shuffle.

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Wow. really interesting. Thinking about 4D games quite a lot and playing with time in a game. Really like your channel. Is there a way I can try the maze?
Thanks for your great work👍

MatzE-ME