[GMS2] Make a Turn-based RPG Combat System in GameMaker Studio 2 (p.19 The 'miss' animation)| FunBox

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Sorry if the audio is soft on this one, I was using the mic for an interview and forgot to set the dial back to its original level. I'll fix it for the next one.
Another short-ish video, and I'll probably stick to this length in the future. We are going to focus on implementing the "miss" animation. We've already implemented the "hit" so we don't need to worry about that, but the miss animation and its state in general does have its own quirks that we'll go through.

Timecode:
00:00 Intro
00:25 Miss animation
01:32 Broadcast "UnitMiss"
03:08 Attack state
05:15 Manager Broadcast Message
07:50 Minor code tweak and "outro" (you can finish here)
08:00 Fluff about Discord
08:40 Possible damage tweak ideas

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Great to see you're back again with a new video. I'm really excited for the next section. Good UI is something I'm a sucker for, so I'm hoping to get a grip on the fundamentals for it.

As for a Discord server. I'd say it would be nice to set one up. Then you would be able to discuss Gamemaker coding and such. That's especially useful since this feels like the only video series on YouTube that actually covers turn based combat in Gamemaker (no idea why basically no one has covered it).

Whitedudeabove
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hey Blaze! not sure if you're still active on youtube but I've been really enjoying this tutorial and modifying it as I go!

I know I'm a bit late on this but is there a discord you have open that I can join and just chat with? If not that's chill, thanks for this content and just know I'm loving it from a year in the future!

Stellumine
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Nice! just finished this last lection. These videos are exactly what i was looking for, hoping you finish the series. The Discord idea seems pretty good, i would totally join it. Hope everythings ok and keep up the good work :)

minimarti
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Hi thanks for the vid ! Little mistake in the tittle, it's part 18 instead or 19 :D

zi_dritz