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[GMS2] Make a Turn-based RPG Combat System in GameMaker Studio 2 (p.19 The 'miss' animation)| FunBox
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Sorry if the audio is soft on this one, I was using the mic for an interview and forgot to set the dial back to its original level. I'll fix it for the next one.
Another short-ish video, and I'll probably stick to this length in the future. We are going to focus on implementing the "miss" animation. We've already implemented the "hit" so we don't need to worry about that, but the miss animation and its state in general does have its own quirks that we'll go through.
Timecode:
00:00 Intro
00:25 Miss animation
01:32 Broadcast "UnitMiss"
03:08 Attack state
05:15 Manager Broadcast Message
07:50 Minor code tweak and "outro" (you can finish here)
08:00 Fluff about Discord
08:40 Possible damage tweak ideas
Big thank you to OcO for having this free assets pack that we can use! You can download and donate to the creator here:
Support our channel - A like and a share will be a great help.
Get personalized video messages from your favorite celebrities through CelebVM:
Another short-ish video, and I'll probably stick to this length in the future. We are going to focus on implementing the "miss" animation. We've already implemented the "hit" so we don't need to worry about that, but the miss animation and its state in general does have its own quirks that we'll go through.
Timecode:
00:00 Intro
00:25 Miss animation
01:32 Broadcast "UnitMiss"
03:08 Attack state
05:15 Manager Broadcast Message
07:50 Minor code tweak and "outro" (you can finish here)
08:00 Fluff about Discord
08:40 Possible damage tweak ideas
Big thank you to OcO for having this free assets pack that we can use! You can download and donate to the creator here:
Support our channel - A like and a share will be a great help.
Get personalized video messages from your favorite celebrities through CelebVM:
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