Programming the Game of Go in Python: Board Representation & Stone Encoding

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Reconstructing the Game of Go written by Jonathan K. Millen
using the pseudo code provided in Byte magazine for April, 1981
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Chess programming playlists:
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00:00 Intro
00:45 Pseudo code of the game
03:38 GTP protocol influenced board notation
05:39 Explaining liberties and how captures work in Go
11:39 Stone encoding
13:38 Coding starts here
21:31 Implementing print board routine
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00:00 Intro
00:45 Pseudo code of the game
03:38 GTP protocol influenced board notation
05:39 Explaining liberties and how captures work in Go
11:39 Stone encoding
13:38 Coding starts here
21:31 Implementing print board routine

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